Your comments

Look, man, we don't need you or your attitude here. Yes, rez is working on his other game. Yes, he hasn't been updating wilds. But there's this thing called patience that we've got. He's working hard on wanderers, but he hasn't forgotten about us. I doubt that having random kids whining "ehhhh, he's never coming back, whaaaahhh", makes him want to come back and update wilds. The game is thriving, there actually aren't as many bugs as you're complaining about, and if you had patience to wait 10 seconds, the video ads wouldn't be an issue.

Currently, if you rope someone during their sword special, it won't cancel the special and it will drag them to you: in other words, you screwed yourself(unless you rope them over the spikes or worm or something). So having the sword reverse ropes will basically do the same thing, and having it cut ropes will be a nerf to the sword special(which might be a good thing; the sword special is definitely really strong already). 


The ricocheting knife might be too op. Does the sword special really need a buff like that? Like I said, it's already very strong. I think that the blocking knives thing is the best option, because the sword user is rewarded with a knife, but it's not really that much of a buff to sword gameplay.

Bow #1 where it blows up mines is definitely too op. It's a rope bomb, but without a rope, and much easier to do... But everything else is fine. 

It would be easier to react to different attacks if the person you're fighting is slowed...and they're at low health so already at a disadvantage. 

There's no easy solution to running, but I do like the idea of slower movement while using a ranged weapon.

For the NPC thing, maybe the shopkeepers could give tasks after you trade with them? A little exclamation point or something could appear above their head, and if you click it you get a quest that you can choose to accept or decline. It could be stuff related to the shop(bring me 3 bombs) or it could be some other, unrelated part of gameplay(go kill 20 enemies!).

It would be nice if the ogres dropped good items/weapons as a high-risk/high-reward type thing

I feel like graveyard died pretty quickly because there's nothing to do until 10 players joined. When the interest died down a little, the gamemode died, because no one wants to be waiting for 10 players to join without anything to do except run around. This battle royale thing might die, but maybe not, and it would be super easy to implement. If it dies, so what? It'll just get removed like all the others. And if it doesn't die it can only help.

I don't know how well the winter map is coming along. I'm pretty sure rez is not working on it himself, since Issa04 said he would work on it. I'm not sure how much issa's done or whether he's still working on it.

I can't help but disagree with you on some of this. First of all, no one said urkrty and seal are trollers. Everyone is mad at them for constantly spamming comments that are off-topic, which they do a lot. Secondly, you shouldn't be posting a shitposts anywhere, whether it's in the comments or not. And "you" is definitely not jashin.