Your comments

Remember, even though melee users can continually swing their weapon, that opens then up to being stunned, which allows them to be punished really hard. The old bow could constantly fire and pressure melee users without any pressure in return. With a melee weapon, every attack has risk attached, but without stamina drain on the bow you can attack with impunity without any potential of being attacked in return. Sure, you can kick back arrows, but if the archer is just walking, not even sprinting but walking, the deflected arrow isn't a threat. Yes, before the nerf you could fight bow users and win, but it was harder than fighting other weapons, and that is what makes it unbalanced.

I completely agree with you, ruby. The fact that the weapon is ranged literally puts it on another completely different level from melee weapons, and we're trying to bring these levels as close together as possible.

Yes, I have played at high ranks in arena, and I never was constantly sprinting unless I was trying to catch someone who was running. If someone uses their special, you don't try to run away, you block them. If someone dashes in at you, you kick them or roll them. If someone rolls at you, kick them. This is simple stuff that you can do without constantly eating up your stamina. Kicking, dashing, rolling, and blocking doesn't use up stamina. Bow users are going to have to start using these moves more, instead of just keeping their distance and spamming arrows.

In my opinion, this latest update is the best for bow. The stamina usage isn't crippling unless you're constantly sprinting(which only happens if you're running or chasing a runner), and the projectile speed and reload is fine. Bow users obviously aren't helpless, since I just saw Blump going strong in fort with 100 bones and a bow. Sure, you can't sprint while firing arrows, but if you just incorporate some melee fighting and well timed dashes into your fighting style, and you'll be able to get monster kills again in no time.

There's been plenty of debate about the bow. The majority of players think that it needs a nerf, unless they are bow users, in which case they disagree

hmmm, I wonder why that is...

The thing about bow is that you can pressure other players without having to take any risks, which is unfair to melee users. You need to remember that most players are melee users, including all the new players without accounts. No one like to lose, so we have to think: is the frustration of trying to kill bow users with an axe losing us potential new players? Are we scaring away people who are still trying to decide how good the game is? Maybe this nerf was too extreme, but the bow wasn't balanced before the update either.

Monster kills are relatively rare. If someone's going to have a seizure playing wilds, it's going to happen before they get a monster kill ._.

The problem is, the MOBILE and RANGED part is too op. Almost all melee users agree that the old bow was unbalanced, especially since you could use it and run with ease; in other words, you need very little skill to use the bow, which is very frustrating to most melee users. He changed it because it was working too well. I'm not saying that this nerf was perfect, but you have to see why the bow isn't being changed back.

This glitch happens sometimes, though it's rare. It seems to be happening more often recently, though

Make a post, don't say it here! Saying "make custom maps" on rezoner's old post about the 1 idea per week rule won't make him more likely to accept your idea

I like the idea of special attack 4. It's original, and helpful but no unbalanced. Of course, having it kill in 3 hits is pretty op, and becomes very op if you can increase hit speed with the special. Maybe the special increases hit speed by only 25% but also increases movement speed?