Your comments

Yeah, if people started out with fists we'd just need sprites for the weapon items that they'd pick up. The hardest part would be making the map, and getting a good number of players to join. We're definitely not getting 100 players in one room like for it or surviv.io. Here's how I'd do it: 

To start, we'd would probably need at least 10 players to enter the queue before the game begins. Then, once the game is in session, players should still be able to join for the duration of a countdown a minute or two long. Once the countdown ends, players can no longer join, and the zone or storm or whatever would start closing in.

No, I don't think a battle Royale game would be cliche. What with the current popularity or that type of game, I think that it's worth it to at least try making one. Sure, it might die, but of all the gamemodes that could be added, I think that it would have one of the best chances of thriving. It would definitely be different and new compared to the other battle Royale games; the combat in wilds is really unique, especially with all the melee weapons and different items.

Graveyard was fun, but died pretty quickly. We'd probably want to change something if we added it back. Maybe make it so that while you wait for 10 players to join, they hang out in fort instead if that little room in the graveyard map?

Also, I know you're new to the forum, so here are a few things you need to know:

  1. Only make one or two idea posts per week; this is to prevent spam
  2. Don't put your whole idea in the title. Add info in the white space underneath the title too.

I stated my opinion in that other horse post that you so kindly bumped: horses would be great, but incredibly difficult to add to the game. There are so many questions that you didn't address in the post:

  • Are the horses invincible? How much health do they have?
  • Can you dismount from the horse?
  • Do horses provide any combat bonus other than speed?
  • What is the horse movement like? It cant be simple 8-directional wasd movement like we have currently, where the horse walks one direction and faces another
  • How much health does the armor add?
  • What is a coice?
  • How would hammer special work on a horse? What about claws special?
  • How much would it cost to buy a horse?
  • The horses need to have some sort of weakness, otherwise they're just a pay-to-win sort of thing. People with more coins would buy horses and slaughter people without horses. How do we prevent that?

The potion of invincibility and jumping are balanced, and the rearm potion is good, though instantly recharging the special is pretty op. If you have two of these potions you could spam three specials in a row, and specials are easy to land, so that's pretty scary. Maybe if you use it and you still have your weapon, your stamina recharges? Recharging the special is just way too strong, in my opinion.

Spaghetti's right. It's just a coincidence, pain. The ideas really aren't insanely unique here; I'm sure many others have thought about invincibility potions. And the idea in this post and in the DMs aren't identical either.

It sounds pretty balanced, tho maybe 3.25 arrow damage is a bit high. Maybe 2.5 or 2.75, more like hammer damage?

The most mature thing would be to ignore her and not give her any more reason to bump this post

I like the current renegade team. It has an interesting look with the dark clothes and blonde hair, and contrasts well with brown and grey teams. This new barbarian looks interesting, but with the brown hair and brown loincloth it does look a bit like the current brown team character(just slightly more naked).

This build seems a bit faster than playing with the normal link, but every 5 or so seconds, a brief moment of lag occurs. "Choppy" is a good word for it. You said that wanderers was using this engine, and wanderers doesn't have these choppy moments, so it's probably not my computer being screwy due to the fact that it's with webgl.