Your comments

make an option to put this mode on?

Oh my gosh! you have to add these! That is so damn awesome!

these are my ideas for monsters!

https://wilds.userecho.com/topics/3137-/

I bump this post because i keep getting killed by archers and the mode was on hours ago!

how about this. so like the arena battles and stuff you gain 3 coins per bone level per day.

here's my advice. as a melee and ranged player i find i die more often as a wizard. but if you want to know how to beat them here's my advice.


wizards can't charge because that uses there stamina so use that to your advantage. also use roll but not strait towards them because that puts you into a line of fire and you cant change your mind. once they have fired a large round they will be out of magic do most of your attacks then and use your charge. remember you can kick bullets back but that is a slow move the best thing to do is dodge and block from a distance. if you have good timing though you can line up a bullet and kick it back. run backwards while doing so it will help make up for the slowness of the kick.

you should add a mode for only ranged as well.

how about adding cape to the shop which gives yo an extra move. it could boots forwards and grab its target throwing them back behind them and knocking over. deals tiny damage tho. good for escaping while cornered. since some players wouldn't like having a cape add other equipment that they could buy:

pack: increases carrying capacity x2

running shoes: increases charging speed and lowers how much stamina it uses.

armor: gives player slowly regenerating armor levels. 1/6 per 20 seconds.

add a spade item in the shop. 1000 gold. max 5 stones each dealing 1 damage. the spade should be equip able by pressing (z) if you have brought the spade.  when you do so you start playing an animation of digging with the spade. the spade is not an actual equip able item that you can attack with.


you could also get stones from putting explosives beside large rocks. but that takes time and you only get 2 rocks.

you mentioned new monsters. how about these:

wolf: 5 health, 30%faster than goblin, kick stuns them but they bounce off a block and come in for another run, if you hit them with weapons on there charge attack they go into a rage and do 3 fast attacks block able with shield. they deal 1 damage and drop stamina potions and health orbs when killed. they also release 3 bones. make them spawn in packs of 2-3 but join together with others over time.


trolls: instead of the yetis add trolls. they are the same but are green and more troll like. make groups of goblins crowd around them like minions. the goblin would act normally when players came near but then return to the troll when players are further away. they could spawn at the corners of the map and slowly travel toward's the castle.


to be honest this post only has one new animal but changes to a current one &:

i would like it if this was added. but how about making the achievements give you ability's. such as:


slayer: kill 150 players before dying - hold charge attack for up to 3 seconds


assassin: kill 10 players in one hit before dying - mirage into the sand for 3 seconds becoming invisible (f)


god: take no damage before killing 20 players - if you get this achievement you are invincible in game and 

when you run out of health you fall on the ground and stand back up in 10 seconds with full hp. you only loose half your bones. it still counts as dying though.


rage: kill 5 players in 10 seconds (not including clones) - you become invulnerable for 3 seconds and your attacks make a full ark (shift, roll)


thief: collect 100 coins from killed players before dying - press Z to make and attack blocked by block or kick only. on a hit the target looses 1/3 of the coins it earn't and dosnt get them back. the theif keeps the money but the attack deals no damage.


these are just some possibilitys