Your comments

Love this update. Addresses issues about the sword, adds two points on ruins where battles can happen, each with a different dynamic.


Amazing.

I see a problem with the respawn points. The top right corner and bottom right corner will not be used. The chest on the right side will attract some visitors, however there really is no point in traveling anywhere above or below that。 (Closer shops to respawn points near the middle.) Overall very nice design, especially with the mountainous regions.

Damn That looks nice :D

Good effort put into this post. I honestly don't get the hate around Achilles rising. Good job I would love to see more

YES! A very viable and realistic implementation of a healing staff.


If implemented, I'm excited to see 3v3 team combinations actually start to matter, as well as a definite team strategy(Protect healer, assasinate opponent's healer).


Please implement

As I see it, the bones system was applied to address 2 issues:


1. Noob Hunting


2. Range Spam


I agree that the bones adress both issues sufficiently, however I feel that people who use ranged weapons can no longer do so properly.

SOLUTION:


Instead of bones physically dropping, I propose that people keep the number above their heads, and every time you kill someone, you directly take a designated percentage of score. This prevents people stealing your hard earned kills, or snatching some of your bones. This also stops suicidal moves granting unjust kills.(use same pvp system as doors, if the person falls off/suicides within 10 seconds of being last hit, it counts as a kill) This also cuts down on new bone sprites being generated, reducing lag.

The guild system will be a nice addition, be it satisfying the wants of the vigilantes, or allowing for other players to create guilds. It can only bring good, I see no harm in adding this.

Agreed. With the players switching teams. If you wanted to play with one friend, that would be fine, but having a group sweep through another team is just plain infuriating. Think about the others playing the game, if you drive everyone away, what's the point of all the bones and gold you got?

I agree that ranged weapons need to have a way to get bones the bones system completely crap on ranged weapons,TIP: but it's still pretty easy to steal bones from others, especially in the floating top room,


However the sword, I argue, is not as OP as it is made out to be. It has been argued over and over again that the sword is not OP in a 1v1 situation.

-can be blocked, a skilled player can block it, nullifying damage

-immediate roll/kick counter can be used after block, usually granting the blocker damage


Although it has noticeable benefits in a group fight, by nerfing the special so it can be interrupted makes the sword a glorified version of the charged attack (for melee weapons). The hammer would then have noticeable benefits over the sword(invincibility, travel speed, knockdown) vs (longer duration charged attack that can be interrupted)


I would instead like to see the extending of the cooldown of the sword, to prevent it from being overused, thus resulting in it being balanced.


Nice pic!

Personally I find the goblins to be the "skrubs to farm" I appreciate their lack of difficulty, as it is the player's job to kill each other, not the goblins. They should only be a small nuisance, not a legitimate threat.


If Rezoner should ever add a boss, THAT should have better ai and more powerful abilities.


This post does bring to attention a problem that should be addressed in the long term. (After minimizing lag)