Your comments
I like this. It will make ruins something I *might* take seriously, if the objectives are fun enough.
Good Player want to have a challenge, pitted against others of the same skill level.
New Players want to have a good time, learn some mechanics, and get good
The problem is that the good players are not having a good time crushing noobs, and noobs are not having fun getting crushed, ending with a bad player retention for new players. Because most of the "good" players have started a long time ago, it is hard to gauge the feelings of a new player.
This can be solved with noob-weapons...
I think I'll post on this.
Never noticed this. keep it plz. I like it.
Yep, I would love to be gray in that case...
YAY Great change
!
This map is currently very nice(I'm a wand user so no wonder...) BUT
Objectively:
Cliffs add nice scenery, however it seems overdone in some ways currently, It would be better to eliminate the smaller cliffs on the side, and make ruins more sprawling, just a thought.
Yes, possibly add seasons, so the end of every month/ 3 months the scores will be reset, or at least lowered proportionally.
If a popular youtuber plays this game, the players will naturally gain knowledge of the mechanics, thus allowing them to truly experience the heart of Wilds.io
I truly believe that in order to become more poplar, you have to reach out to lets players on youtube.
Wouldn't this be even more confusing for new players though?
Customer support service by UserEcho
Base Game:
Swing - beat roll
Shield - beat swing
Roll - beat shield
Rock paper scissors, perfectly balanced.