Your comments

Base Game:


Swing - beat roll

Shield - beat swing

Roll - beat shield


Rock paper scissors, perfectly balanced.


I like this. It will make ruins something I *might* take seriously, if the objectives are fun enough.

Good Player want to have a challenge, pitted against others of the same skill level.


New Players want to have a good time, learn some mechanics, and get good


The problem is that the good players are not having a good time crushing noobs, and noobs are not having fun getting crushed, ending with a bad player retention for new players. Because most of the "good" players have started a long time ago, it is hard to gauge the feelings of a new player.


This can be solved with noob-weapons...


I think I'll post on this.




Never noticed this. keep it plz. I like it.

Yep, I would love to be gray in that case...

This map is currently very nice(I'm a wand user so no wonder...) BUT

Objectively:


Cliffs add nice scenery, however it seems overdone in some ways currently, It would be better to eliminate the smaller cliffs on the side, and make ruins more sprawling, just a thought.

Yes, possibly add seasons, so the end of every month/ 3 months the scores will be reset, or at least lowered proportionally.

If a popular youtuber plays this game, the players will naturally gain knowledge of the mechanics, thus allowing them to truly experience the heart of Wilds.io


I truly believe that in order to become more poplar, you have to reach out to lets players on youtube.

Wouldn't this be even more confusing for new players though?