Your comments

Well, I mean trash talk is a thing...


In basketball, players trash talk each other all the time. I trash talk in arena too, depending on how intense the game is. I see it as a tactic to tilt your opponent and potentially get ahead. Don't let mind games get to you.


Afterwards, it's all good. Remember, it's just a game, don't take things too seriously. 




As well, think of it like this.


Player a can play once a week

Player b can play 3 times


Player b can end up with a higher score. Even if player a is better


Arena 8s meant to measure skill, not grind, so the decay system does not work.


Punish inactivity, not lack of playtime.  See poke hanos decay system. That's s

omething I think a lot of ppl want


Desert is pretty empty,  but redirecting arena q to desert improves  the players there somewhat. Not much can be done if ppl don't want to play desert.

Not Quite,  It's just that some people Cannot afford to play arena everyday. A better system would be to penalize extended inactivity, eg a week grace then start decay. Constantly losing score is pressuring and demoralizing I feel, so even if the rankings don't change, players may feel inclined to leave.



Bump, has not been fixed

Hmmm, doesnt ruins/forts already have these at the bottom of the map?


Desert was made to be empty pretty much, it hasn't been changed. Adding these would make it into another ruins.

Heres the thing, adding these little additions will take tons of time, and will make the weapons system unbalanced, slightly pay to win.


Although the current weapons aren't perfectly balanced, the axe can still be used to win battles. It has advantages and disadvantages, a different weapon than the hammer or sword. Adding these boosts will make one axe more powerful than another, making recognizing abilities more difficult. Instead, these special variants could be made into new weapons.

Hey, facebook login isn't working out for me, apparently you have to be a "registered user for testing"


Any fixes?

What does this mean? A bow that will shoot curved and a crossbow that will shoot straight? Either way, the straight arrow version should deal more damage, while the curved arrow version should deal less or take longer to charge(2-3x)

I personally disagree with curved arrows, it made the bow a lot less realistic(not necessary but) it also made it extremely broken with clone potions. Personally, I feel that wilds.io should have diversity, but arrows flying randomly just makes the game chaotic and at times, broken.