The following description is my proposal for a healing staff to be added to Wilds.io.
A healing staff would be a wooden pole with a stone totem at the end. A melee attack would do 0.5 damage, like the wand. The staff's charge attack would be a green beam similar to the old wand's beam, but 20% longer. Every second this beam is applied to a teammate, they recover 0.5 hp. The beam would consume stamina at a rate 15% slower than the ice wand. The special attack would be a 45 degree cone of green light that bursts from the staff, and all teammates in this cone would instantly recover 1.5 hp. The cone's maximum range would be double that of the healing beam.
Due to the totem's extreme weight, a player using the totem cannot equip a shield, and must block with their staff. This means that all ranged attacks that they block are only reduced by half damage, minimum of 0.5. This means that an arrow would do 1 damage, a wand projectile would do 0 damage, and a knife would do 1.5 damage (knives still do 3 damage, right?) A disarmed healer must block with their bare hands (Rezoner has discussed stats for blocking w/o shield). Additionally, the staff user's move speed is decreased to 85% of a normal player's speed.
I'm trying to propose a healing weapon that wouldn't be overpowered, but would still be viable. I'm cautious of the power to remotely heal players, so I've added the 'no shield' and slowed movement to reduce the healer's sustainability and make them easy enough to focus and kill, thus taking them out of the fight.
So, what do you guys think? I think I did an okay job making the staff balanced, but simultaneously viable. Please comment below, feel free to express your opinion and why you have such an opinion.
Customer support service by UserEcho