-- update 2 -- % Player loosess all bones on death (too many players were coworking to get higher into ranking) % 25% of bones are dropped near victim % 25% of bones are dropped near attacker % Flag doesn't stop the projectiles -- update 1 -- % Goblins item drop rate decreased % Ice bolts don't freeze when kicked anymore -- update 0 -- + Mini shops | 1) Exchange anything for health potion | 2) Exchange anything for throwing knife | 3) Sell anything for a gold coin + Collectible bones instead of kills and score | On death player looses 50% of score / bones | On death player drops 40% of his bones | On death player spawn 20% of his bones as gold % Hitting frozen enemy decreases freeze time % Guillotines doesn't stop projectiles anymore % Minor performance updates % Minor map fixes % Fixed bots attack
I have decided to introduce bones because:
a) Ranged heroes cannot camp from the distance anymore if they want to earn any score - they have to take the risk of close combat.
b) Players now have purpose to pick target with higher score
c) I want to improve short-term goal, as the game is mainly played in short casual sessions
Customer support service by UserEcho