Your comments

I can easily create similar 3D tileset with stone-brick walls from ruins (to give them second floor).

They can be useful in kind of castle-defense mode :)


However, I probably won't have too much spare time now, so maybe I will do this in next three weeks or later.

Rezoner once told that axe, hammer and sword are the same. They have same dmg and range, only sprite and special skill is different. Longer attack range in case of sword is just an illusion :)

Remember that such change may cause a large outflow of players. It will be a really huge change in mechanics, even more significant then between beta and current version.

Nice :D


Maybe accidental fall should include some form of punishment - like loosing a weapon :)

The title is awesome :D

Seems like someone has found a quick way to multiply bones.

Maybe football is still an issue?

Good start :)

You can try with some of these tutorials:

http://www.pixelprospector.com/the-big-list-of-pixel-art-tutorials/


Actually, in Wilds, graphic is rather simplistic, there is almost no shading at all (some shades are even broken :D). Thus, this style is very easy to mimic.

This cave is occupied by hordes of goblins :D

The problem is that the scythe was rarely used as weapon (as being really impractical).

It was rather a weapon of choice, when one was unable to obtain (or afford) something better.

Also, even if used, it was usually modified to something like a pike:


Here are polish scythemans (kosynierzy) form XIX century.


Also, check out this:

https://www.youtube.com/watch?v=_endKNXkdOY


Of course this game is far away from reality, so I'm not telling that I don't like your idea :D

I was just asking. Now I'm sure that I was right, thanks :)


Also, the logical connection between aR's post, BB's comment and TE's answer is rather obvious.

I did not downvote anything here.

Again, I'm asking you to stop using offensive language versus me and other users.