So, stamina kind of is pointless outside of ruins and I assume soccer. Sprinting doesn't have that much of a use in real combat, but there are other applications that could make use of stamina.
I think rolling should use stamina. Additionally, I think blocking could be updated along with this to be more convenient.
Roll stunlock is a tech already recognized in the Discord by the developer as unstoppable if you have the timing perfect. I have a firm belief that the party being attacked should always have a way to break away from the attacks. If the attacker is limited to a few rolls, let's say 4 in a row, then at the end of this combo, you'll have taken just a little more damage than a basic attack.
Blocking could be changed. The few moments we have right now are perfect for a parry, don't get me wrong, but it's only a few moments... and we probably want to hold it up longer. But not too much longer of course; turtling is a boring strategy, but a little bit of it is required to survive being ganked. So I propose; if you hold the shield up longer than the current duration, you start to drain stamina. Additionally, each successful block drains your stamina (if it doesn't already) and if your stamina gets emptied because of an attack, you get staggered as if you were the one who did a weapon attack on a shield.
That's my ideas for stamina and these actions in this game. I think this will add some more depth to the combat.
Customer support service by UserEcho