Your comments

Currently I'm not looking for a guild, waiting for implementation of official guild system :)

I have marked which tile fits to another, because it may not be obvious in some cases :)

code:

red <-> green

orange <-> blue

yellow <-> purple

dark red <-> pale green

light yellow have to be joined as they are presented here, they don't fit to other tiles (these are front ramp fragments)

Without guild system implemented into the game, all these guilds and clans are only virtual.

When Rez will finally introduce it, all of them will most likely disperse.

At this point, even if some crypto-guilds exist, they have almost no influence (except giving some +/- on posts) on the game. So, who cares about them? Just let them be, maybe such things make the game more enjoyable for some people.

Ramps are ready as well. I think that this should be enough to make something cool. Maybe later I will add some different front corners. At this point tiles are done :)


These are two possibilities:


In 1, ones path will be blocked by wall, but jumping off the cliff is allowed (so wall can be passed in that direction).

In 2, both walls and cliffs are impenetrable by the player, this configuration is applied in most games (so one can go up or down only through stairs or ramps).



Also, it will be cool to decide if players should be allowed to shoot projectiles from the top. This may give archers and mages some advantage :)

I will do some stairs, as well as east, west and north openings :)

With these, it will be basically a complete set of fully customizable tiles. Of course this is only a part of the job, because Rez will have to assign proper collisions to them.