Your comments

hyper arrow with only 40% of normal damage? lol

Polish users will know what I mean.

On the beginning, this game was supposed to be about chopping trees and building camps :D

jaki jest rozmiar kafelka? 64x51?

also, browns flag is harder to reach, mostly because of these spikes!

Zawsze można pustynię zastąpić nową mapką :)

bump!


since we have some new players now

Ok, so here are three possible solutions:

1) left everything as it is, we will get used to it

2) bring back the mechanics from alpha version (it was just fine)

3) make hit and roll stamina-costing (yeah! that axe is damn heavy! xD)

The problem we are talking about lays in this new mechanics and some glitches that are still in game. To be precise:

- Roll wins agains block (promotes rollspam)

- Block wins agains hit and makes the character vulnerable for a long time (promotes hitspam, yeah, that's what it does)

- Recently introduced invincibility after fall (allows opponents to fly, gather larger group and come back with stronger attack)

- 10 sec. respawn cooldown was removed (allows one to quickly spawn next to last opponent - "let's continue hitspamming, maybe I will kill him this time!")

- Many strange collisions and glitches, which make fight in narrow corridors of ruins really annoying (for example - instant death after hitting a wall, dash&wall glitch, dash&roll glitch dealing high dmg, which are still present)

- Recent problems with AI players - after player being disconnected, his character remains in game and still fights, most of them are just running back and forward, but once close to player, they do attack. When there is many of them (especially on spawn), they are really powerful because of numbers (5 of them using at once all types of attack is enough to kill anyone).


Basically, now, if you are attacked by two opponents, where one of them uses rollspam, and another one uses hitspam, there is nothing you can do after falling down.

I really can't find any good solution for this, but anyway, I've pointed out what seems to be a source of this discussion.

Yeah, I've noticed exact same problem.

Before, I was able to handle up to 6 opponents at once. Now just 3-4 noobies is quite enough to kill me :D