Your comments
inkscape+gimp
"reach the score of 5000" will be more reliable :D
Bug no.6 is mostly gone, however, one still can be pushed by others :(
This suggests that problem lies within the amount of data exchanged between server and player. What if you will increase compression on sprites a bit more?
7.The dash slingshot effect - dash + roll combo causes one to fly really fast through the map
So as I understand this correctly - each character is animated separately, and for each part of it (body, head, weapon, shield), the engine gets the right spritesheet from a certain set of graphic files?
Dash + block could be a good shield bash move! Animation is ready, just make this combo to deal 1 dmg or something like that.
Customer support service by UserEcho
1) Can you estimate how many players do we have now? Is this number growing after last updates? If number of players will be higher, then addition of a new map will be better option than increasing number of rooms (it will make the game more attractive for sure).
2) I think we can figure this out :)
3) Arctic/polar desert may work as well. Also, you can always switch the map theme according to seasons - arctic in winter and sandy in summer.
Redesigning of actual tiles and designing of required new ones can take me a couple months anyway (since my free time is also a bit limited), so there is no hurry in anything. Thus, we may consider everything later.