Your comments

Whoever thinks they should protect their bones by running when they're on low health is CLEARLY DUMB (pinch of sarcasm).


Edit: (lots of sarcasm)

This is off topic, but the cliffs in the lower right are the loneliest place on the map. If the none team didn't spawn there, then it's truly a desert there.


Also +1 for best settling this controversy about trying  to "fix" running.

I'm neutral on this one. This would be a BIG change to the game, and after all the time we've had the roll mechanic, it'd  really take a while to get used to it, and it would kinda be awkward to some players in my mind. I think this is a little late because if this idea was introduced way earlier, more people would favor it since the roll wouldn't have been around as long.

Well that's your opinion, then, and that's totally fine!

If the spear really does need this many fixes, then we might as well just scrap it. I think the spear is fine the way it is now, and has great potential in the right hands.

This happened to me multiple times. I've seen random shit like moving item spawners, infinite mine times, a hut by the ogre spawn, and even a frozen sandworm. I typically can't type in the chat, and players rapidly leave. I know this starts when the items and orbs turn invisible, and it always ends in a game crash, with a thick gray(ish) line going along the left side of the screen. I, oddly enough, am used to this, though I do give an annoyed groan when I know it'll come to ruin my day.

I honestly have more problems with the map with the two sandworms on each side. Whenever someone has low health, they just sneak around the sandworm and run from whoever they're fighting.

I like 1 and 4, not 2 and 3.

There really is no point in making these in-game ban requests. They're rarely ever considered, downvotes are poured  on them like rain drops, and even if it does work they can make an alternate account and continue to do what they were banned for. I'm not on either side here.