Your comments

maybe a new hook could be added, one which would pull you towards the place youve grappled to. It should be even rarer than grenades and normal hooks

i dont understand what has he done, could you explain ples? :)

Ok now you can bump it Rezoner is back

you told nothing about me :'(

My ideas about the spells were:


fire

Attack:Fireball. Deals 0.5 damage at first and 0.5 each second for 3 more seconds. Can be blocked.Inflicts damage only to 1 person. Price: about 7500 coins

Defense: Circle of fire, if somebody touches it it deals 0.5 damage per second as long as they remain in contact with it. Duration: 4-5 seconds. Price- 5000 coins


Water

 Attack: wave of water  that deals 1 damage, similar to the axe special, can be jumped over. Price:7000 coins

Defense: Healing bubble of water, also works as armor with 4 HP, lasts 5 seconds and heals 0.5 HP per second. Price: 7000 coins


Air

attack: air stream that pushes away the target dealing 0.2 damage or so. Rather fast than powerful. Price:5000 coins

defense: circle of wind that pushes away projectiles, also enemies that are running/jumping/rolling so they can only walk, hit, kick and block. lasts 5 seconds. Price 5000 coins


 Earth

Attack: Shockwave towards the enemy. 0.5 damage plus slowing down. Cost:5000 coins

Defense: Shockwave around self, knocks everyone over, 1 damage. Cost:7000 coins


Lightning:

Attack: lightning strike where the cursor points. Very high mana cost. 2 damage, one target only, unblockable. It needs a visual indicator before it strikes( like a yellow circle or smth becouse otherwise it would be way too OP). Price:8000 coins

 

Defense: Zap dash, sort of teleporting, double the range of normal dash, while dashing you are invulnerable, everyone you zap dash through gets same damage as shield bash and maybe also knocked over. Price:7500 coins


Each power should have a cooldown of about 5 seconds( might depend on the spell)

Also I know some of these might be OP and maybe we need spells that wont change the gameplay drastically


Although I made these ideas, i dont really like them applied to all the players, because the game will suddenly change into a magical combat, so maybe they could serve as bases for new staffs or other magical weapons?


Cool idea but i think each class should have offensive defensive and maybe neutral spells. Also how many spells could you use ingame?


soon we will all fight with axes and some of us with 2 of them

I've played for 9 months too and I have all the weapons, the legionnaire helmet, the royal cape and brai's voice :)