Your comments

1. Player has 16 hp.

2. Each wand projectile deals 2 dmg, so you need 8 of them to hit your target. In theory, because:

2.1. projectiles can be blocked or kicked

2.2. target is not steady, it's moving

2.3. hp pot in inventory is just additional 4 hp (so now you need 10 of projectiles to hit the target)

2.4. players frequently use armor (another additional 4-12 additional hp)


3. Full bar of stamina is enough for around 12-13 projectiles, Most of them won't hit the target, because of (2.1.) and (2.2.)


So, if you're so smart, go and kill someone who has full hp (16), hp pot (4) and full armor (12) with a wand. And half of stamina bar. Good luck.

Google Chrome has such thing as "developer tools". Using that, I've downloaded all wilds.io sprites of consumables and recolored hp potion. Quite simple, took me about 5 minutes.

well, you know...

It's not a sprite, just a simple representation how it may look like. Potions are animated, so whole spritesheet is required :)

You get frozen, because you touched it :D

One can't touch a freezing ball, or even kick it!

I just want to say that we had FFA map before and there was never more than 10 people playing there.


"add assassin dagger super high damage extra speed longer jumps less heath and has no shield and has a 20% chance to dodge attacks (melee only) and lets you pick 1 of 2 abilities poison throw throws a poison bottle that gives poison in a large area and takes you from full to a quarter heath over 10 seconds and can be stopped using health potions"


such OP character should have no more than 1 hp ( ͡° ͜ʖ ͡°)

I feel like these outlines don't have to be that dark, it looks a bit unnatural now.