Your comments

There is a way to get lots of bones (score) just by killing yourself... again and again, and picking these bones back...

Of course, at first one needs to grind some, maybe 20-40.

I've never say to anyone "omg 3v1" and I'm not a "bitch", so better watch your words.

It's the same with other specials! (yeah, even axe)

And it was left in game as the only way to avoid mutilation by multiple opponents.

So you mean "add the sell button in main shop". Maybe a good idea, but there should be only about 50% refund.

I wonder why some people have already 4000 bones just 1 hour after the update :D

These wall tiles are all 64 wide, and none of them is higher than 95 pixels.

Only these "transition" tiles on left and right are wider, about 115 pixels, but I can divide them by half.

Little update on 3d tiles:



I need them because I'd like to place winter map in mountains. Thus, at first I have to prepare "raw" ones, not covered in snow. These can be still used in game :)

They are repetitive, however, I decided to make more than just 1-2 tiles to make them more natural (something like this does not look nice).

"I could draw up a nice diagram and show you how sword is in every way better than axe"

And this is why you have to PAY for the sword! Would you still pay for it, if it won't be better than axe? I don't think so.


I would still argue that wands special is not so OP - it can be blocked, kicked. Even if successful, the chance to plant a mine etc. is still low enough (and also requires some skill, which honestly, most of players don't have).


I still don't know how you get these numbers. To be precise, a single player has base of 16 HP.

Here are correct numbers:

Players base HP: 16

HP potion - additional 4 HP

Armor - each of 3 pieces adds 4 HP (full armor gives 12)

Axe, Hammer, Sword melee dmg - 4 HP

Bow ranged damage - 4 HP

Wand ranged damage - 2 HP

Bow and Wand melee - 2 HP

Fists melee damage - 1 HP

Mine takes 12 HP

Knife takes 4 HP


Wand special has no additional damage (or was it changed? I'm not sure), so by freezing someone and planting a mine you will take him 12 of 16 HP. How did you get 7/8 points there? Also, most players use armor and HP potions, so they usually have way more than 16 HP.


Well, there are games with huge variety and no balance at all, diep.io for example:

http://diepio.wikia.com/wiki/Tiers

These weapons are not equally powerful, and game is still playable.

Also, imagine such games as Counter Strike with equally powerful weapons (sniper rifle doing same damage as pistol? lol). This makes your last argument invalid.


In current state, axe, sword and hammer are exactly same weapon with just different sprite and different special effect. Bow and wand have less damage than melee weapons, also, they are hard to handle (with bow one has to be really accurate, and with wand one needs tons of stamina to kill someone). I really don't think that special effect which can be easily blocked makes wand (or any weapon) so OP. Consider changing your gamestyle instead of complaining about imaginary imbalance.


I don't have any problems to reach top1 on server with any weapon, even axe.

They are now all well balanced.


To be honest, you are asking to make them all equal!

Equality is a bad thing, what we need is a variety. Variety is what makes the game exciting, that's why people were and still are asking for new weapons.