Your comments

+1 Excellent!


Please do stairs. I wanna see stairs or some sort of ramp to let my eyes know I am moving from one level to another.

"Mentally messed up" and "vermin" sounds like trash talk to me, but that's none of my business.


I ain't Rezoner, but I think it would be cool if the other players could vote to mute those trolls who take things way too far. It would humiliate the offender while showing the victim that others stand with him or her. It would only work, however, with a small group of trash-talkers, and it assumes that most players care about the person being harassed.

Doors are my passion.

+1 for the fabulous artwork.

I am humbled by your compliment, but I must ask:


Why is it better to take an amateur's advice over an expert's?

+1 What's ur DeviantArt?

You said it better than I did.


When I mentioned this strategy being a bug, I was referring to a few forum posts I had seen that were reporting it as such.

Pretty much what Josuke said, except for with less sarcasm. Please hear me out:


The so-called "Stunlocking" you speak of was a skill. If done correctly, one could inflict a significant amount of damage in a 1v1 (group fights rendered it useless). However, the knocked-down player could also counter it by rolling as the other player was on top of them, turning the tables for a chance to score some damage.


I don't understand how using an effective damage-dealing battle strategy, of which both players can use and counter, means to "avoid fighting," but that's none of my business.


I will admit, however, that at the time I wrote my original post, I was under the impression of two things:

1. People with invincibility could not be damaged by bombs.

2. Dealing any kind of damage would cause the invincible state.

The other strategies I had in mind depended on the inverse of these two axioms. I see now that I was wrong in my assumptions, and for that I apologize.


Nevertheless I implore you: Please consider this unfortunately-named "Stunlock" as a strategy, not a bug.


Thank you for your time and consideration.

+1 The samples are beautiful and fit the style of the game. I would definitely like to see this implemented.