Your comments
I understand now. Continue on your noble quest then!
Your premise is reasonable, but I detest your method. Thread necromancy is of the dark arts that should seldom be practiced.
I'd really like to see a network of moderators who ensure each thread meets some set of standards before being posted. If a thread qualifies as spam, it should be sent back to the author for revision.
Regardless, I think Wilds.io has outgrown the current system.
I like that idea very much.
That's what I've been doing, but it's so easy to lose count.
Don't you think it would be beneficial to know when dash is available? If not, please state your reasons against, so that we may discuss whether the benefits outweigh the costs.
This would nullify the 800 coins cap system because players could have multiple characters transferring their 800 coins to the main account. For that reason, I am not in favor of this idea.
As said above, the white gems already have a purpose. I don't pay much attention to the white gems, though, so I wouldn't be upset if they were changed.
It would definitely be fun. However, it would not fit in with the current character system. I'd like to see it implemented in the goblin survival idea, as Ukryty mentioned above.
Someone has performed the heinous crime of thread necromancy...
I like the idea of a summoner class. I am not so sure about AI-controlled minions, however. I think it would be too easy to kill them.
Customer support service by UserEcho
I disagree for the most part. The combat system has improved by leaps and bounds since the old wilds.io. This is exemplified by the new weapons, the dash, and the removal of the Berserker.
I do not understand why the charge attack is so bad. There are many ways to counter it. Some methods include: