Your comments

I disagree for the most part. The combat system has improved by leaps and bounds since the old wilds.io. This is exemplified by the new weapons, the dash, and the removal of the Berserker.


I do not understand why the charge attack is so bad. There are many ways to counter it. Some methods include:

  • Block and dash: If close enough to the opponent, block while dashing through them. This will knock them down, cancelling their charged attack and leaving you the opportunity to flee or deal some extra damage.
  • Roll and dash: While rolling away from the opponent, dash in the same direction. It grants you a great deal of distance that the opponent cannot immediately match because they are charging an attack.
  • Charge attack away: If dash is not available, use charge attack away from the opponent. Assuming there is some distance between you and the opponent, you should be safe from the next charge attack.
  • Special attack (rmb + mouse wheel up): If using the axe or the sword, attack towards the opponent. The axe's shockwave attack will knock them down, and the sword's special will grant a period of invincibility regardless of whether you land the attack. If using the hammer, attack away from the opponent to achieve a safe distance. Both the ranged special attacks will allow some time to escape, assuming they hit the opponent.

I understand now. Continue on your noble quest then!

Your premise is reasonable, but I detest your method. Thread necromancy is of the dark arts that should seldom be practiced.


I'd really like to see a network of moderators who ensure each thread meets some set of standards before being posted. If a thread qualifies as spam, it should be sent back to the author for revision.


Regardless, I think Wilds.io has outgrown the current system.

I like that idea very much.

That's what I've been doing, but it's so easy to lose count.


Don't you think it would be beneficial to know when dash is available? If not, please state your reasons against, so that we may discuss whether the benefits outweigh the costs.

This would nullify the 800 coins cap system because players could have multiple characters transferring their 800 coins to the main account. For that reason, I am not in favor of this idea.

As said above, the white gems already have a purpose. I don't pay much attention to the white gems, though, so I wouldn't be upset if they were changed.

It would definitely be fun. However, it would not fit in with the current character system. I'd like to see it implemented in the goblin survival idea, as Ukryty mentioned above.

Someone has performed the heinous crime of thread necromancy...

I like the idea of a summoner class. I am not so sure about AI-controlled minions, however. I think it would be too easy to kill them.