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Huh, the post is about Seal/Ukryty making "50+ comments".
This post has "50+ comments" from Seal/Ukryty. (Plenty of comments)
K.

It's not alt abusing if he does everything fairly without glitching/trolling. I don't have alts, but I'm sure plenty of people have alts for one reason or another. Also, he's a good enough player, and I know he's a moderately fair person in fighting, although he might be annoying with his messages/emotes. ;l

Besides, there's worse things to discuss, like chat bullying (eh), matchmaking fairness for 2v2, and other glitches/bugs in fort/1v1/2v2 along with the leaderboard. Not including weapon imbalances or game action mechanics.

I didn't really expect something like this after like your months of inactivity (in general), but ok.

Anyways

Don't forget the power of pyo :l


I still remember that time when i used a throw weapon+roll attempt on you long ago and you were surprised in the old 1v1 arena.

Well according to his devlog it says that it'll be a PvP game, so it might be "slightly" similar to Starcraft (in a previous comment), so it'll be likely a 1v1, or else he would've wrote PvE for multiplayer on a single server/match.

Also the spider feeling might be having a series of options to choose from (the strings of a web), or just how smooth parts of a control/button/object might be (the tingle ;l ok this might not be an effective option).

Or he could just release a beta version for everyone to give reviews on balancing/bug/how fun it is. ;l

And then the people he knows/trusts has good reviews on the game he would take some interest on. So both public reviews and the selected reviews.

These are my thoughts about the bow and what I think should be changed if the kick as it is is going to stay.

I'm thinking since losing arrows to use for a bow, it becomes nearly useless.

How about starting with a limited amount of arrows, say 25, and each 8 seconds you obtain a new arrow. The arrow obtaining activates only if you use like say, 20 arrows out of 25. The arrow obtaining stops when you have likes 13 arrows...

Also you'll know how many arrows you have on the bottom of your character or like above the stamina bar as an "arrow bar (to see how many arrows out of 35 there are)", or just number/35.

Just my idea though :l

Better to fix the kick though, like what Egzekutor said.

Well, it's a pvp game, so I expect it to be like a very nomadic/limited Starcraft (em...) since you can give directions and control of troop types without having complete control over the troops. Since food is only for healing near the campfire , I suppose that survival elements won't be added, unless health becomes more complicated and temperature/health takes a roll. Also in the "Handsome cursor" devlog update, clicking on a tile allows your group to go to that particular spot (or maybe the particular object that activates their movement to be possible). < This further strengthens my claim on what it might turn out.

Also, instead of bases/troop demolition, there's a king that appears that you have to protect to survive, so yea. :l I wish there's at least something that gives the king some usefulness, but atm rezoner made it nearly useless.

You're not wrong, and yea, they're not that active anymore.

This place is literally in chaos right now, I think I'll be taking a break off of the forums and chill while all this gets sorta fixed smh.

Have fun with this crumbling cliff everyone. :l

Do you mean those posts from Rezoner's twitch? About his progress with little army men?