Your comments
The spear kind of needs to be a javelin if it's going to be a far thrower, as well as being efficient and lightweight. The damage should be the same (or even less) but the speed should be fast, which I agree on.
There should be 2 spears, one being a distance spear that does its purpose to attack at a distance (like what jashin's post was about (pikes and halberds)), while javelin could be the second, being lightweight and great for throwing.
So like a "sniping" spire that does high damage while being slightly easy to avoid?
I agree that higher damage will make the slightly easy-to-avoid spires more worth to use, but I did mention that the spire could make you fall if it makes contact, so the falling might help with its slightly weak attack.
Also, the spire can only be dodged (well to make it decent), so you can't block, kick, jump, or roll into it to not get damage from it.
Well, this is just an idea, so these are just thoughts on a unique weapon that I want to type about in the forums and I thought would be interesting.
How is it op? It just does .5-1 damage + fall, and the pillar disappears in a few seconds. There's also a period of time after you use the special where a crack shows on the ground where it'll grow out of, so you can easily get away quickly. (also hp for the players is 8 hp). It's just a rather different spear with the ability to let teammates go up on mountains as well (with a little bit of damage) I still appreciate the likes though, thank you for them. It helps me get encouraged to think up more ideas.
Hm I wonder about what a hammer's damage does. About 1/3 the enemies' health. Hm, I wonder what 1.5 damage is compared to other weapon damage. It's basically about the same damage as one sword slash. :l And with all the charging time and obvious crack signs, it'll be pretty normal at best.
(also bow is prob better than this.)
The special is a pillar with spikes that do .5-1 damage plus a fall. That's it. The enemy has 8 hp, and sword/hammer/claws/bow special could do 2. The spikes are basically one roll/kick damage. The spikes are only around the pillar, so it'll be only avoidable if you're quick about the large crack on the ground and move away from it.
Like I said in the previous comment, I appreciate the likes, but I just wanted to clarify some of them and I've rechecked my idea multiple times to make it as decent and balanced as I can think of.
Wow, a bump. :l How wonderful I guess.
I just mentioned that he has a second dislike.
That doesn't really mean that I was the one who gave him the dislike.
Also, there's ways that he could do something to me that you might not know about, but he didn't. :l
That bump.
Well anyways I think it matters on whether it's a which-hit-first and what the computer can handle, which is probably first movement wins (so first roll against another wins). Dunno. It might even be rng based or just random.
I don't think that this will change anything.
You can just take like 10 seconds getting a potion from one of the stalls and you got it.
Done. ¯\_(ツ)_/¯
And...another one.
Hopefully to Jashin this is the last.
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:l Mmm.