Your comments
Maybe in the future. It is possible - but I want to focus on mechanics now. I have learned my lesson - Skins were most requested feature but it doesn't do that much good for the game - neither reception nor sales are great
I will probably switch to 3D with the next project. All the assets are 3D anyway - although
1) It's too late to rewrite this project - and I don't want to spend my life with it
2) The better graphics I put there - the more people don't like it - I guess people expect IO games to be vector crap :)
As you requested - it does that :)
I am closing the topic. I can see dash being used a lot - especially in the Arena and I find it a good addition to the mechanics so it stays. Let's move on. :)
Have you lost on the Arena? Also the ranks are dynamic - meaning - the highest player defines how much have to be gained for each rank.
You are right changelog is outdated.
Frontal attack is when u hit someone staright in the face
Circle is the circle around the hit area.
You don't decide which one to use - they both fire when hit is landed.
Anyway I have updated changelog (and hammer again :)
That's why I added 2 more HP.
Anyway it's hard to decide - because it was working like that before - and when I changed it people were disappointed because they couldn't do that combo anymore :)
Nothing has changed regarding axe. Only hammer and sword got more balanced.
I am removing that. It was stupid move - I thought it's not fair but I have realized that everyone has access to zooming their webpage so it's not really unfair.
Customer support service by UserEcho
This haunts me every day. If you run this game on ipad you will notice that it is playable a bit because it was meant to be a mobile game too. Tho:
1) It requires a high-end device
2) The controls are super complex for a mobile game
I am not denying it but cannot confirm that I will work on it anytime soon.
My analytics says that it's worth a shot because average play time on capable devices is higher than on PC despite there is only attack, block and roll.