Your comments

This haunts me every day. If you run this game on ipad you will notice that it is playable a bit because it was meant to be a mobile game too. Tho:

1) It requires a high-end device
2) The controls are super complex for a mobile game


I am not denying it but cannot confirm that I will work on it anytime soon.
My analytics says that it's worth a shot because average play time on capable devices is higher than on PC despite there is only attack, block and roll.

Maybe in the future. It is possible - but I want to focus on mechanics now. I have learned my lesson - Skins were most requested feature but it doesn't do that much good for the game - neither reception nor sales are great

I will probably switch to 3D with the next project. All the assets are 3D anyway - although
1) It's too late to rewrite this project - and I don't want to spend my life with it
2) The better graphics I put there - the more people don't like it - I guess people expect IO games to be vector crap :)

As you requested - it does that :)

I am closing the topic. I can see dash being used a lot - especially in the Arena and I find it a good addition to the mechanics so it stays. Let's move on. :)

Have you lost on the Arena? Also the ranks are dynamic - meaning - the highest player defines how much have to be gained for each rank.

You are right changelog is outdated.


Frontal attack is when u hit someone staright in the face

Circle is the circle around the hit area.

You don't decide which one to use - they both fire when hit is landed.

Anyway I have updated changelog (and hammer again :)

That's why I added 2 more HP.
Anyway it's hard to decide - because it was working like that before - and when I changed it people were disappointed because they couldn't do that combo anymore :)

Nothing has changed regarding axe. Only hammer and sword got more balanced.

I am removing that. It was stupid move - I thought it's not fair but I have realized that everyone has access to zooming their webpage so it's not really unfair.