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If your score is exceptional high compared to other players there is little I can do. Tho I am thinking about rewriting the system a little - as in - you can still fight with noobs, but you will gain very little points.
This will be offtopic and not a solution to the problem, but some of you may find this interesting. This game is an outcome of trying to solve a problem of abusive players. You see, at the beginning wilds was a game about a tribe in the middle of nowhere. In the middle of a god damn hard winter to be accurate. To survive players had to guard the campfire and look for food. So some of them were gathering wood, some went fishing and some were just sitting by the fire, eating up the resources without contributing to the community. Then I have introduced meele fighting as a mean to deal with those lazy folks. Apparently everything have turned into a bloodbath and that's how the game pivoted to a merciless online massacre.
Because the game itself has little text it's good for google so it can index it as a game similar to MOBA genre.
With hotline miami soundtrack in the background right? :D
how about character with a horse head?
Well I don't think the equipment have to be cheaper - BUT - there should be cheaper equipment between what we already have. If you make everything achievable within a week of play - people will drop the game quickly, they like to have a goal.
Przecież jestem bordo :D W pierwszej fazie, głownymi graczami byli Mircy :)
The game has been covered by youtubers a lot for the first month. I don't know what's the factor that makes youtubers stream regularly like they do with agar.io for example.
Well you ask me for a way to get advantage vs X players - but then these X players would post - "Hey we were like 4 vs 1 and we still loose - what's wrong with this game?".
Customer support service by UserEcho
Pushed the update regarding that, let's see if it helps