Your comments

The bear/yeti was one of the first "mini-bosses" or creatures added into the game soon or before the release of the game or the beta version. It drops a soccer ball because way back years and months ago, the brutal football game mode was added due to the $500 Patreon goal set up by Rezoner. So, bears/yetis would usually drop the soccer/football in the desert map.


And no, the bear is not for the soccer/football gamemode.

Well, we already discussed about many certain nerfs/buffs/topics about all the weapons. The claw is actually already fine, and dodging its special is pretty easy, you just have to get used to counting the time in your head. Also, it pretty easy to know when they are about to use it; they might run and charge at you, trying to keep a distance, or to charge-special you. So, it doesn't seem to really need a nerf or a longer cooldown.n


The game creator and game dev, Rezoner, made the rule "1 Idea per week" so it could help to stable the overwhelming ideas, feedback, and the voting. Well, some of us aren't even following this rule now, but we are still trying to follow all the rules to fix this forum.


Blocking without kicking...that's easy, and I'm not particularly sure what you mean by that. You can charge-block, guard break/shield bash, roll-dash backward-block, and their are others. You should always try to keep distance if you have trouble killing someone, and if you need help in fighting, talk to the experts for some little tips.

You just heard of the forums now?...

Rezoner as a game dev, and as a game dev, it can be quite hard to have time for almost anything, but he has put priorities first. Of course family and time for yourself is priority, but time to help grow and "build" new games like Rezoner's Wanderers.io and Warehouse Panic (Check Rezoner's twitter) are also priority. Wilds.io is already pretty great and 'fixed', so it doesn't really need high priority for major updates.


The real problem here is that most of us are kinda really impatient for new things, since we are pretty tired and bored of the stuff we have so far...So, might as well wait patiently or leave.


Also, welcome back to the forums, achillesRising.

Jeez...I guess I'm not the only one.


Yeah, a back button would be nice, I don't want to keep hitting the refresh button.

._. Agreeing? I just provided some reason why this wouldn't work tho.

...Welp, by the looks of it Etheric...pretty much?



I don't even have parents.

I don't attempt to shield or block against "coconuts" anymore. Now, all I do instinctively is 1. Roll-dash away. or 2. If I'm to late to realize a coconut has been thrown to me, run as fast as you can or pray the hitbox screws up.


The idea of a "blast resistance" by shielding against "coconuts" seems logical and it makes sense (According to physics ;-;). But apply this to the mine, and this doesn't make sense, as it has it's own visible hitbox. The "coconut" however, this mechanic will only work if the "coconut" blows directly next to the shield mid-air, or if you shield directly at it, BUT HOWEVER, the shield is not large enough protect your head and your legs, resulting in 3 damage (Or death in real life).


All logic aside, this could make sense..."video game sense", and the "coconut" should have a little "collision hitbox". ;_: Either that or this wouldn't be implemented or possible at all, a bomb is bomb.

...Seriously. ¬_¬

でも何で? ...

Yep, this problem is everywhere. Probably it can't recognize our IP/Location.