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Keep in mind, the missions are designed more for new players, so the rewards will seem a bit high. But It's true that some are ridiculously high for really simple quests.
It said it's a "dots" game, so it's probably not a competitor against wilds.io
Still... I don't think it'll be an issue
And when did you get shot with an arrow?!?
How would the axe charge-up work? You said it could either be a 90 degree attack to the left or right, so would it be aimed somehow?
Claw special needs a nerf, it's just way too wide and fast and damaging and painful and annoying and easily spammed and do I need to continue? Also, I feel like the sword special is a little op as well. The time window should be shorter and it should only do one 360 degree spin instead of multiple.
+1 all the way
I don't think so. No one's debating about bow damage, and sticking arrows in people is just as fatal as throwing a spear.
I feel like the teleporting potion wouldn't ever be used, because players can just as easily run away from danger, which has the combined bonuses of (1)not losing any health and (2)having a chance to kill whoever is chasing them and getting the bones and health/stamina orbs. I also think that the shurikens deal way too little damage. They do 1/8 each, so if you land three it does 0.375 damage, which is less than a single hit with claws. So maybe 0.5 damage each?
I do really like the idea of the napalm/firebomb thingy. Currently there is only 1 placable item in the game, compared to 3 thrown items and 4 potion. I would really like to see this or something like this implemented. The summoner potion would also be a fun one to have in-game
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Click play and the different gamemode options you will pop up