A while back, I posted a big ol' list of potions and throwables to be added to Wilds. That list is what gave birth to the Rope, and so i'm going to pick my favorite four from the old list and repost them here.
Escape potion: When activated, disarms you, takes you down to 1/16 health, takes all your stamina, and teleports you to a random place on the map (not into a pit). Useful in a last-ditch survival maneuver.
Firebomb: A napalm-like gadget that would drop like a mine and, after a short delay, cover the blast radius with raging fire for eight seconds. does 2/16 damage every second you stay in the fire. Perfect for area denial or strategic defense of a postition.
Summoner's Potion: spawns five goblins near the user that only attack enemies. Summoned goblins drop nothing when killed, and die automatically after 15 seconds. A useful distraction.
Shuriken: throw five ornate shuriken in a 45-degree cone. The projectiles travel as fast as arrows and have a small hitbox, each doing 2/16 damage. For balance reasons, you can't take damage from more than three shurikens at a time, to stop them from being used as a melee weapon. Excellent value against a crowd, but inneffective against a single opponent except at extreme close range.
How do you guys 'n' gals like them? If there's enough attention, I can go ahead and post some more ideas, some from the old list, some new.
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