Longbow
Alright so there's this bow nerf that gone around and tbh it's not effective against me (others, for sure cough cough). So I got this idea, why not make another ranged weapon?
Please don't auto dislike. >.>
Longbow: Ranged weapon
Melee: 1 damage
Arrow*: 3.25 damage
Charge**: 1.75 seconds
Throw: The usual damage
Arrow Speed: 850 (Based off of the arrow speed nerf/buff)
Special: (can be mobile) Unleashes three weaker arrows that do 1 damage each (in 3 difference directions) without halting. (it can do 3 damage at point blank) Arrows disappear quickly after .5 seconds (so basically a shotgun)
Special cooldown: Like sword (so most others)
*If you kick, it gives the kicker 1 damage and does not reflect back due to the amount of force it has. Does not affect shield (shield deflects).
**You have to stand still and not move while charging.
Summary:
Basically a bow that you have to stand still while unleashing a strong arrow. The arrow, due to its force, cannot be reflected by a kick, but can be stopped by a shield. Its charge takes a while, but it unleashes a powerful arrow in return for the time.
I don't know about the special so i thought of stuff like what brai said before about 3 arrows and something from jashin (cough mine) and did a sort of shotgun style without charging.
Ok now drain me with the dislikes if you want :l
It's unique and different from the others and doesn't promote running a lot (cough bow). So yea, here's my idea.
Customer support service by UserEcho
YEAH I HATE BOWS BUT IM THE SAIYAN PRINCE SO I DONT GO DOWN EVEN AGAINST THOSE SO YOU'RE FUDGING DEAD ALSO IM THE BEST D:<
The weapon looks balanced, but the long reload of the charge attack is too large, with 1.75 seconds is enough time for the melee weapon to make an attack, and the ability to stand still makes it even easier for the enemies of white arms.
I saw the damage, very high, but with this very large charge attack cooldown makes it a bit easy to combat.
Exactly, it's a pretty tight weapon, but if you can manage to be on higher ground (fort) or far from the enemy (fort, 1v1/2v2), you could manage to use it from time to time.
But then again, I see your point on how limited it could be used, so it could be like 1.5 or even 1.25/1.00 seconds, while possibly lowering the damage at a degree.
(also difference is different in the post, if you guys caught that)
Well considering it's cost and abilities,weapon could be nice to add.
SHUT THE FUDGE UP
What's wrong with you?I was just commenting with opinion.Jeez,chill.
will be much used in the fort.
SNIPERS xD
It sounds pretty balanced, tho maybe 3.25 arrow damage is a bit high. Maybe 2.5 or 2.75, more like hammer damage?
no