Your comments

exactly, egz, and health orb heals one sixteenth of your total health.

And you can't always run away from danger. The escape potion would be used for when you're cornered with a bunch of opponent bearing down on you.

I don't think you understand the damage fractions that I use. When I say that something does x/16 damage, I mean it does x points of damage out of the player's 16 total points. So, your "0.5 damage each" thing is the same as what I said. I use the fractions because some think you have 8 health and some think you have 16.

Yeah, the damage was low on my charge attacks because in my eyes charge attacks should be utilitarian and useful in other ways besides doing raw damage, such as disrupting or re-positioning your enemy. I don't like the idea of any standard, non-item attacks doing over 4/16 damage, that's what the old charge attacks were like and it was hell, and before when attacks did 1/3 damage people died too quickly.

eew, i'm not this kid, what are you on?

Rezoner is going to add a bridge in the next patch.

Actually, the ogres were put together pretty cheaply (sorry Rez) in that they use their special attacks (charge and jump) at totally random times. as for the walking to world edge thing, who knows. Bears and sandworms did that in the old map.

Yeah, firebomb. It is a word. It's an incendiary explosive. I didn't mean to write 'fireball', that would make no sense. It's like the bomb.

lazy-ass posters, neh?

Yeah, firebomb. It is a word. It's an incendiary explosive. I didn't mean to write 'fireball', that would make no sense. It's like the bomb.