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This is exactly my point. The vigilantes basically have everyone, why try to make a new clan, it will never take off.

"do you realize how many forum posters we have in our guild?"


With all due respect, I am entirely aware of how many forum posters are members of the Vigilantes, however, their posting on the forums, while it does add to the community substantially, is largely independent from the Vigilantes themselves. In other words, they would've posted on the forums regardless of being a Vigilante or not. They don't represent the Vigilantes, you do, and the VIgilante agenda most likely does not stimulate these posters into benefiting the community more than they would otherwise.


Yes, I do realize that new guilds can be created with clan tags, but who will join? If one is looking to join an organization in Wilds, one joins the Vigilantes. You are by far the most powerful organization in the game, and I don't forsee that changing in the future.


However, though as a whole the Vigilantes are the most influential entity of the Wilds political environment, the enormity of your ranks furthermore dilutes the power of the individual member to the point where a great many of them must not contribute to the clan's agenda (whatever that may be) at all, and therefore may as well not be a member.


'we recruit only elite members'


I intend in no way to start a feud between the Vigilantes and me, because frankly that would be suicidal, but I have seen how liberally you, Saii, have recruited. I would define the Elite of wilds to be the top twenty, maybe the top thirty combatants. I would not define your guild as only containing elite members, not at all, especially since I have bested many of them, repeatedly, both on the battlefield and on the forums, and I do not consider myself an elite player in the slightest.


Finally, the very definition of your clan is blurry. What exactly are you? from your bot speech, it appears that you are not a clan or guild at all, but simply a mass of individuals who hope to change wilds for the better. While this is honorable, it does not define the Vigilantes as a political entity of the Wilds environment, due to your embracing of the metamedium concept.


And yet, many of your members, including you and the other leaders, regularly refer to the Vigilantes as a political power, and treat it as such, solely within the game.


When you try to be both, it gets messy. So, what are the vigilantes? Are they just a bunch of players who want to make the game better? If that is the case, then why is this organization necessary, as I cannot see how such a union increases the capacity of the individual to better the community. Or are they a political force with its own agenda that seeks to increase it's power in order to expand their influence on the in game environment to bring about what they see is best? In which case, you do need others in order to exist and thrive with a purpose. A political power with nobody to ally with, negotiate with, and fight with has no purpose at all. Like an army in an era of peace, the Vigilantes are idling, their ingame agenda is unannounced and unsupported by it's members, and people like me are starting to wonder what you're for and why you need to blot out the sun.

I'm pro-bow, anti-staff, for one.


And besides, the near-instant cast time for the staff's normal projectiles made it favorable in close range, anyway, so that part of the update didn't hurt it nearly as much as the bow.

Well, you didn't know one of those things, otherwise you wouldn't have made that comment in your right mind, because aR here perfectly disproved all three parts of your conveniently-labeled retort.


Because I meant exactly what aR said, and I don't quite understand how you 'knew what i wanted to say,' because I wanted to say exactly the most literal interpretations of the words possible, which you didn't know, so your claim is therefore rendered invalid.

A player by the name of 'Gorilla' summed up the update in ingame chat just now, and i'd like to quote him because I don't think I could have said it better:


"game = ruined"

Oh look, it's this kid making trouble again. I'll let aR handle this because it seems like he's got it under control, which isn't a surprise considering the competition.

First off, base players HP is 8, not 16. Each orb constitutes a half a hitpoint. Do your research.

The freeze shard itself does one damage, that is, 1/8 of total health, so plus the six from the ice shards and you get 7.

And yeah, I would still pay for it if it was unique with an equal power rating. The whole point of the post is that the coin system has been going on long enough that enough experienced players have the high-tier weapons that it went from a rarity to veterans stomping noobs even harder than usual:

"Making the more powerful weapons more expensive doesn't solve anything, it only emphasizes the skillgap between newer players and elite veterans, and leads to more unbalanced gameplay."

The rebalance is necessary not only to give new players more of a chance, but to grow the game by adding diversity in the form of different playstyles supported by different weapons.

The purchase system made sense when the beta was brand new, but the game has grown outward so much since that point, and not changing this system would only empower veterans more, which is not in the best interests of the community, as it devalues the average player, and because of the sudden spike of populrity and influx of new players.