Your comments

Ah okay, it looked like the scores were capped at first haha

I'm not so sure about this idea because what's the incentive? Is the incentive to prove that past rank 200 you're a great player because the score becomes harder and harder to reach? I was talking to Egzekutor about making a level cap, which I'm happy to see as 4,000 is an absurd number, but I also talked about having arena win to lose ratios. This can show that even though you're at rank 200, you have a great win to lose ratio. This could also be implemented with ratios for ruins, football, and capture the flag.

Good points, especially with desert closing despite there being several players. I think adding bots that act like actual players (smarter bots, like the one that was #1, but nerfed obviously) would be a good addition in order to reduce the amount of players that join, see nobody, and then leave.

Sadly desert isn't very popular, but updates have to come out to entice new and old players. I look forward to seeing a winter map :)

Or maybe just have the option of going into a game or not (whether it be desert or ruins).

Yes, some members of the wall/soul shifters are apart of the The Vigilantes.

I can see players that have been hit with the poison arrow move out and wait until their special recharges/get health. Maybe if the poison arrow hits it can slow down the person as well? Since it would be a special it would have a longer recharge time, which is my reasoning for making it more powerful. Even then, it's blockable so it would only work once in a while.

Would be an interesting class, but I could see things like shield push being abused, just as rolls > shields. Some people base their entire combat movment off of that and it can get quite frustrating if that's the only move they use.

I agree, when Saii and I teamed up shooting arrows at you it was practically impossible to get attacked since the player is so busy defending.