Your comments

For example, the idea I posted 3 days ago, it got raided.


About 6, you'd have to give melee people a 'quiver' for when they get hit by an arrow, it counts how many arrows are on them for the bow user to take back.  But only bow users can take arrows, so giving melee people this script also has no harm, but why not stealing?   It'd make it much easier to give the bow a fighting chance, I'm trying to fix it not destroy it.  Also, if you have a steal mechanic when doing damage gives them back an arrow that they shot in an enemy, than it gives reasons for bow users to get up close and be more aggressive, to find more ways to play

My ideas get raided ever since I raided the forum, vengeance was to be expected, as I am pate.   A not very mannered Pate infact.   But I have ideas ^_^

I at least applaud your attention to detail.

This is more talking about arena and how we can fix it, but I'd say each bone you gain you get an extra arrow, which can really add up if done right :/.   Also if you are refering to the number, it appears over their bonecounter/rank I presume.  But only bow users could see quiver count for all players since players who get hit technically have an arrow :P.

Meh, it probably wouldn't be intense, but to answer your question any damage done, via roll, bow melee, kick, shield bash gives you a single arrow (though i'd personally rather you guys NOT have shield bash)


Again though going back to lag issues, I really don't see it being a problem seeing how rez seamlessly put bone count in, I mean, arrow count on every player even melee wouldn't be the worse thing.   


I'd personally like to see new arrow physics, like some drop because zooming out and shooting across the map is kinda ridiculous in fortress.

You're rich, do  you even know I'm speaking for other people?   But fact of the matter is, I've adapted, but they still pose an annoyance, especially in bro wars, it's a lazy weapon, and you're an asshole for defending it.   it's unfair to other people and get OVER IT, then join the LOGICAL side of the debate than gives a big thumbs up to the destruction of a popular hack and slash game turned GENERIC shooter


Meh, give bow users that fun in fortress mode of infinite arrows.

As said if you hit someone's shield, or them in general.   The arrows put a number over them a (quiver) number of arrows on them even if they aren't melee.

so basically you can kick, roll, hit, or bash into that player who has your arrows and gain one or more back, I'd say to be fair you get 2.  Maybe some might think it fair to get only one back.    Or get an arrow from the ground that missed

Also, having arrows break if they miss might be too harsh. 

But melee people cannot take arrows like this, only archers can,  ALSO if this passes (probably won't) than mages will have an extra use as they don't have an ammo limit


Yea but if you shield you slow down anyway which they can just jump away to get MORE distance on you, a shield bash too you may say but they will adapt, also kick, that's rich, because most bow users can shield bash as well.   Also if bow users were balanced and easy to deal with, WOULD WE BE HERE?