Your comments
Damn, you went that far...
But meh, as you said "stated" within your words: "Last Response".
Can you post something...that's actually an idea for once -_-
The debate is still going on...
Well...if you look at my "past arguments"...
...lmao I can't argue if it isn't in paragraphs by paragraphs ;v
._. Er..
I will definitely play the new game made by Rez when it comes out! Even if the dominating players boot all the newbies and the unexperienced players out...I won't leave...why? Because there has to be teachers or pseudo teachers helping out the newbies. Not sure about the forums though...the wilds.io forums seems to be the "main" one...
This forums is pretty broken...and I hope to see the experienced players helping other players, heck...when newbies help other newbies, I legit cry lmaoo.
Sorry for a late reply (Was busy) ;p
Now, you should really re-name your "points" into "Paragraph Responses", because I had a hard time finding out which you are referring to (It would be easier for me lmao)
1st Point Response:
The kick is "broken" and the delays, aren't much of a problem to a handful people with good reflexes (Highly unlikely), and yes, it is still a huge impact on combat. Close-Range ain't a problem, Far-Range, still manageable, and simple for newcomers and experts alike. Solution?: Shield, Dash, Run-Jump (Obviously), and TRY to KICK in the right direction.
2nd and 3rd Point Response:
Let's set aside the fort gamemode (As the arena gamemode is your problem now). Now, I do like your point on how the bows DO have an upper advantage in far-range maps because of how the kick is ruined. Yes, that is an issue, and we can't use items in the arena or browars. (I think you have misunderstood, I meant items for fort gamemode, not for arena or browars). This problem is still manageable, fight "fire with fire", or, just have timed attacks. I should also consider that you didn't play for 2 years, unlike me.(I've registered into the forums late due to problems)
Hone your skills...IT IS MANAGEABLE.
(Also, please point out on how I am a "hypocrite" and how "I didn't understand".)
4th Point Response:
Now, I had a hard time understandong the first part (Due to the lack of specification), but people still do the axe-mine strat, and also about the "creative ways". The point of doing those is to survive in the fort mode. Heck, there are items to counter that...(This may seem 'cancerous' to people), but manageable. Also, I'm not even sure what the "bow peasant" insult is supposed to mean. (A bow supporter? Nah, I'm neutral. A person who's cancerous with a bow? Nah, I will only use melee weapons. A person who sucks using a bow? Eh, I'm not that good with a bow, but I do have great aim.)
5th Point Response:
...Seriously? Why do you think the newbies have team members and able to hide in a fort (ONLY IF THEY JOIN A TEAM). In my perspective, I don't see newbies turning to cancer or cancerous when they keep getting killed with a bow. THEY LEARN FROM IT SLOWLY. Lmao, we already had people complaining about the sword long ago, now the bow? ;/
6th Point Response (Oh boy...):
Hmm...I wonder why Rez isn't doing any 'useful' things. Perhaps time management problems? Working on other important things? Finishing easier tasks first? Or, is it the fact he's tired of us blabbering our souls on the same ass topic with the same ass 'defenses'. And he hasn't ABANDONED us yet. He want's to finish things that will bring good shit to him, and what about wilds.io...? Wild.io is pretty good and stable enough, it's just that how ALL of us act in ONE SIMPLE PROBLEM thats MANAGEABLE. Some of just give up all hope for this game and Rez. Rez may made a mistake on leaving the problem rise to great "heights", but I'm sure he knows what's going on. He's just spectating us go to war, whilst he's doing something else that's actually important.
(Conclusion v. Conclusion)
I do recognize that ALMOST EVERY SINGLE matter in the game is on the RANKED field. ...MOST of the top players (Not including Rhyme lmao) don't use a bow... The bow may be a nuisance for the LOW ranks, but not for HIGH ranks. The main problem is that NEWBIES and SOME OF US need proper training and other crap to counter this while adapting to a broken kick. It's not that hard lmao.
Intital idea of this game?: Hack n' slash. The bow (No one cares about the ice staff anymore) may not reach up to these "standards", but it's cool and great to atleast have ranged weapons. Most people care about the gameplay of the game, not the initial idea. And while the gameplay of this .io indie game looks "choppy" due to the bugs and broken crap, most of us cope with it.
...Not sure what to even say anymore, other than the fact you failed to keep adapting with the "temporary" state of the game. EVERYTHING IS MANAGEABLE, IF SOME OF US CAN COPE WITH IT, WHY NOT YOU GUYS? Self explanatory.
P.S: Care and consider the possibilities about the newbies and the future "kings", look at the bright side. Also, game dev's will work on MORE IMPORTANT STUFF rather than things that aren't that vital, and have simple solutions. (Look at the Dark Soul's franchise and other games, many game dev's finish first completing a game rather than working on a 'small' problem)
P.P.S: Feel free to point out some mistakes and other things (This 'thesis' was done in a rush)
~Ruby
Eh, in time...we'll see. Also, sorry for a late reply in the other conversation we had (Was busy)...also: (Sequel? NAH)
Customer support service by UserEcho
*facepalm*