Your comments

I use charge attack because I can't use normal attack as reliably because of kick and block to be honest, if kick somehow disarms charge then it can become like block counter for way too many attacks. It is also only one of two ways to close distance with fleeing opponent reliably(other being dash).


Block blocks: Normal attack, charge attack, ranged attacks, kicks, other blocks when used with dash, goblins, sword abbility, knockout from axe waves.


Kick blocks or counters: Normal attack, ranged attacks, enemies kicking earlier than you, rolling.


Personally I already feel there are way too many ways to block all the time if you and your enemy know how to which leads to either one player following and attacking other player that can easily counter attack because he is fleeing then easily using right answer for possible attacks.

Same account can be used by multiple people, thats all.

Kicks also disarm your enemy if he does normal attack, this is another reason many players switch to charges and rolls/kicks when they realise that. :P

By shield you mean armor? It seems that HP check first then kill you if it is enough when you are hit and because charge does 3/8 dmg you might see it more often than from kick/roll 1/8 or normal 2/8 dmg. I remember kicking guy with like half armor, instakill.

To be honest it already is kind of broken with ice wand, good wand player can keep distance and not release too many shards to let himself get damaged in case of kicking, if they could block forever it would be even more broken considering you can dash while rolling. Meele player in this case relies on wand player making mistake or being fooled into blocking much earlier than he should.


What is wrong with Charge attack though, Egzekutor? It can be easily blocked then punished with instant death even if enemy have 100% HP if you have right items.

If ppl go activaly after you then most of them will be more vunerable to your attacks, I constantly use every attack, except shield bash because it is rarely useful for me and not always even possible.


If you play with axe and struggle then try to loot chests, they can drop either money or random weapon: sledgehammer, bow or famous sword.

If enemy holds attack and you blocked already then either he is too far away to catch you if you roll back or close enough to roll on him, if you roll on far enemy you risk attack getting released on your face still.


You can also drop down a mine/throw weapon/dagger in attempt to punish enemy if he does charge you.

The crazier battlefield the better! Maybe we could even feed goblins with specific items for specific upgrades/timed buffs on them? I think on their own they will be just like Imps in Magicka: Wizard wars though...