Your comments
I wouldn't mind seeing some subtle lingering blood stains after killing someone.Just a little.
I think that if represents how many kills you need till you can get a new symbol next to you name. And it changes because other people are increasing there kills too.
First of all instead of saying: "hello rezoner can u add some thing to the game" put Add a level up system, or something like that.
We already have a leaderboard system so I don't think that this would make sense, and we already get gold from killing people.
It could be either.
What do you mean by "can we have war with our group"? What is your group?
Please add descriptions to your topics.
So I tried to re-envision the Perks to possibly better symbolize what the helmets are:
- Hair - None
- Hood - Projectile Speed or Damage
- Viking - Increased Weapon Damage
- Dog - Speed
- Spartan - Decreased Damage Taken
- Indian Jones Hat - Increase chance of finding good loot, + slow regeneration
- Skull - % Chance of undying
- Hohoho - ???
Here are some other optional perks that I can think of at the moment:
- Increased dash distance
- Jump distance
- Knock-back effect
- Special attack bonus
- Regeneration
- Side-step trip
Of course they would need to be thoroughly tested and properly balanced to insure that they don't imbalance the game too much. They could also either give subtotal or substantial increases to each ability.
If anyone has any better ideas for the skills of each that would be great :)
We'll let you out doggy, but only to use the bathroom. ;)
Now if someone hits you while you're inside you cannot get out for 10 seconds.
Which means you can now keep hostages ;)
He doesn't want us to eat the apple of eden. ;)
Customer support service by UserEcho
I went WAY over-board in brain storming ideas for the Helmets :)
So here they are:
Remember these are just brainstormed ideas that I came up with now and will definitely need to be revised.
I know it would probably change the game a LOT, but..... :)
It would almost be RPGish. Would people mind that?