Your comments

Hm? Expect me to make a UserEcho post?




check out my post on lava pits

Yes, that's why he should not forget Wilds. Other games might become successful too, but if they die he can still have wilds. Instead of both dying.

This I like for Brai
Bcuz Brai is such great guy
Plus idea is so amazing
Players' voices will be blazing

Yes this was a fun feature, I think it's just been overlooked with all the new additions.

You mean when they die or after they're dead and just lying on the ground?

Nice bug you caught there

Would love to see this implemented soon. Within reasonable time, of course.

The way to anticipate someone rolling right after block is to follow the exact same strategy - roll after block. Again, Wilds.io is a game of skill, and it takes practice to time when and where you do kicks, rolls, blocks, or whatever. It's all in the timing.

I definitely believe it was a good move. In my opinion, the current mechanics are just about perfect. Blocking a pro is just as dangerous as blocking a noob. If the noob happens to be able to block at the right time, they can possibly take down a pro with those two hits. It's a good balance, so that nobody stays on top of the room's leaderboard for too long.


Being able to roll into walls makes it less frustrating, and most .io games don't have too much interaction with the environment, probably for this reason. Removing wall collisions shifts the focus away from the walls and more towards attacking/defending from other players.

Actually, removing wall collisions was a very good decision. Now players can focus on fighting each other more instead of having to avoid the environment so much, which is the foundation of most .io games. There is a counter to rolling, and that is the kick. Wilds.io is a game of skill; you have to learn to anticipate the other player's moves and once you can do that, countering the roll is quite easy.

All in all, I think it was a good decision to remove wall collisions.