In a 1v1 situation, a successful block allows the person to counterattack 2 times. If you have a sword, it seems that you can counterattack up to 3 times, which basically means that your opponent is dead. You can follow up with a roll when the opponent is getting back up to do even more damage.
Furthermore, blocks can only be countered with a block-dash or a roll.
Block-dashing is inaccurate and hard to pull off because you have to double-tap in one direction, and you can't dash diagonally. You also have to wait 5 seconds before you can do it again.
Rolling is a more viable counter to blocking, but is a terrible idea when fighting near walls or inside a building in the Ruins map. When you roll into a wall on accident, you take damage and fall down, which gives the enemy the upper hand even if you hit them with the roll.
There's a few ways to make blocking less overpowered.
1. Make dashes go farther and in the direction of your mouse.
2. Make rolling into a wall not knock you down.
3. Make kicking a counter to blocking.
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