Your comments

Thanks for the confirmation. This is an additional proof and will help make the right decision by Rez.

Proposes to wait for an update that adds the ability to assumptions guild. Perhaps it will be sufficient.

And what if the bones of the opponents were automatically collected by the killer? I mean all bones from dead player first fall on the ground and next fly to player. This allowed to keep bones as trophies and points but also other players will not be able to steal them. Scoring system may be the same but the player will not have to worry and annoy someone steal his trophies. Besides cool to look like a good player falls lot of bones after winning a battle with him. it gives you great satisfaction.

I agree, this looks more "barbarian".

Hammer too give you invicibility when you use skill :) In my opinnion this how you use skills make you hard or easy to kill. I give you tip how counter sword skill (everybody can use this): Basic sword attack tactic is to force the block on an opponent and attack special attack when the opponent can not block. Best tactic is just use dash or dash+roll in left or right side(you can dash back too, but enemy can dash forward and boost special attack) On left or right special attack not have good boost and it's very hard to hurt enemy with sword. Another way is wait for enemy whirlwind and counter invicibility( yes, this is possible) When you block enemy special you can just roll. This is impossible to counter for swordsman, bcus when he use spin attack he cant do other moves.


As for the rest of this article I read it all over and decide yet tell something about kicking and block. Exacly what you tell player can kick or block in 360 degrees. But imagine when player can block or kick only forward. When you fight with more than one enemy sometimes is hard block and kick especially when enemy have support from archers/mages. And now when archer attack you from back and two guys attack you forward you not have any chance. You can just try run away. I know this can looks more realistic but in technical side with this mechanic player not have chance survival longer than 5 min. Just imagine this spam attacks with more than 2 oponnents. In my opinnion current mechanic work good and give enough chance for survival, but for reach good score still it's hard job. Higher score=more peeps want to kill you.

Check this similar topic:

http://wilds.userecho.com/topics/393-make-a-hunger-games-game-mode/

I think you have exacly this is mind.

I do not know why you think that the swords special attack is op. Just compare it to a bow special attack. First, attack range a special bow is very distant, second, the speed with which it moves is the fastest possible attack in the game. Another reason why this attack is better than the possibility of hurting many people at once, even very far away and in addition knock down their lands can not be done with the sword. Sword attack is much easier to predict if you have a little skill and know when the opponent wants to use it. Personally opponent with a sword is nothing special because the special attack is only temporary help and can always be blocked by another person. Much harder is block or dodge bow skill be this insane speed. With skill and good reflex you can block or dodge every one attack in game. Just ask one of better player and i think he agree my words.

I think you now have to compare and understand that the sword is not op. You just have to learn how to counter this. As well as other weapons. As for the rest let denounced the others. I just wanted to stir up this topic.



This bug not work anymore :)