+2

Quality and balance over new content

achillesRising (aR) 7 years ago updated by Egzekutor 7 years ago 3

I know the community is excited to see their new futures in the game, and the game is growing very quickly, but I believe that before we add more content, we should stabilize the current game. Things like bug fixes, optimization, and balance tweaks, while boring, should always come before adding a new weapon, map, gamemode, etc.


For example, CTF has been lackluster for a long time, and a fraction of the players who play Ruins play CTF. Yet that didn't stop the community from churning out the wand, and the shop system without first addressing what is wrong with the gamemode, weather we want to fix it or take it out or just leave it be, the discussion needs to happen.


When ruins was first introduced, the walls were glitchy as all hell, and they still are, several months and many content updates later. You can attack through them, grab items through them, shoot players through them, etc. There have been some improvements, but the walls are definitely still broken, and if I hadn't posted this, they would have stayed that way potentially forever, as the community is always too caught up with what cool new gimmick will be added next to care about the integrity of the preexisting game.


I have long since campaigned for a block and kick fix that would remove the 360 degree effect, as it seems unfair when you get the drop on the enemy and they block or kick in the opposite direction and your projectile is nullified or reflected. I don't see why this doesn't make perfect sense in the game balance, but sure enough, you can still kick south and magically reflect a knife coming at you from the north.


When I inquire in ingame chat, everyone seems to agree that the sword special attack is too strong and that they would like it nerfed, but I haven't seen a single complaint (other than my own, which went unnoticed) in the forums. It's like people find talking about the current game too boring and perfer to just load the forums down with random proposals of 'add this add that'.


If the community focused more on improving the current game than asking for more stuff to be added, not only would the game become better, but the forum would be less bogged down with useless or impossible suggestions that forced you to put a limit on everyone, including people who actually write solid, constructive posts. I drafted this post on Tuesday, Jan. 31st, and I had to wait until today to post it because of the forum rules made necessary to stem the flow of unconstructive, unhelpful content proposals. In fact, I have drafted two other posts, each about core aspects of the game that could use improvement, but by the time I'm allowed to get them to you, the game may have changed completely and i'll have something more important to write about.


Little fixes like this would make the game so much more appealing, even more so than whatever's in the creative pipeline, and it would help the flow of the online forums.


Please take this post into consideration,

achillesRising

aR

+1

I do not know why you think that the swords special attack is op. Just compare it to a bow special attack. First, attack range a special bow is very distant, second, the speed with which it moves is the fastest possible attack in the game. Another reason why this attack is better than the possibility of hurting many people at once, even very far away and in addition knock down their lands can not be done with the sword. Sword attack is much easier to predict if you have a little skill and know when the opponent wants to use it. Personally opponent with a sword is nothing special because the special attack is only temporary help and can always be blocked by another person. Much harder is block or dodge bow skill be this insane speed. With skill and good reflex you can block or dodge every one attack in game. Just ask one of better player and i think he agree my words.

I think you now have to compare and understand that the sword is not op. You just have to learn how to counter this. As well as other weapons. As for the rest let denounced the others. I just wanted to stir up this topic.



+1

Actually, I would argue that the sword special is objectively better than the bow special. When you activate the sword special, you travel at extreme speeds over significant distance, you get a kill aura that cannot be countered, and you get invincibility against everything except bomb or bear. Sword special is an instant cast and is impossible to react to, so your only chance is to predict it, which you can also do with the bow. At maximum range, sword special still hits you faster than bow special at edge-of-screen range.


The worst part of the sword special is the invincibility: I have landed a perfect Piercing Arrow, Freeze Shard, Charge Attack, Knife, etc. and it goes to complete waste because they pop the special, which shouldn't be a feature. Furthermore, you can block the special, but you can't counterattack, so the sword special is basically free damage and 1.5 seconds of invincibility.


But the sword special isn't the point of the article, so why not read the rest of it?

+2

Hammer too give you invicibility when you use skill :) In my opinnion this how you use skills make you hard or easy to kill. I give you tip how counter sword skill (everybody can use this): Basic sword attack tactic is to force the block on an opponent and attack special attack when the opponent can not block. Best tactic is just use dash or dash+roll in left or right side(you can dash back too, but enemy can dash forward and boost special attack) On left or right special attack not have good boost and it's very hard to hurt enemy with sword. Another way is wait for enemy whirlwind and counter invicibility( yes, this is possible) When you block enemy special you can just roll. This is impossible to counter for swordsman, bcus when he use spin attack he cant do other moves.


As for the rest of this article I read it all over and decide yet tell something about kicking and block. Exacly what you tell player can kick or block in 360 degrees. But imagine when player can block or kick only forward. When you fight with more than one enemy sometimes is hard block and kick especially when enemy have support from archers/mages. And now when archer attack you from back and two guys attack you forward you not have any chance. You can just try run away. I know this can looks more realistic but in technical side with this mechanic player not have chance survival longer than 5 min. Just imagine this spam attacks with more than 2 oponnents. In my opinnion current mechanic work good and give enough chance for survival, but for reach good score still it's hard job. Higher score=more peeps want to kill you.