Your comments

I like #1 but not the other ones as much.


Additional suggestion: Make ranged users unable to roll (I mean, they're holding a fragile wooden bow/staff, won't rolling around break it?). In addition, not being able to roll will reduce a ranged user's ability to quickly disengage from close range combat and resume spamming from afar, while still enabling them to disengage by successfully running/kicking/blocking (which is not as easy as rolling, imho).

Isn't this finished and should thus be marked as Completed?

Yet whenever Ukryty and Seal begin arguing, it's almost always Ukryty who throws the first insult.

Also, would you like us to come up with a list of glitches/bugs, or are you looking more for gameplay suggestions right now?

I'm excited to test this! But out of curiosity (and greed, haha), will beta testers receive any unique rewards for testing?


Or is our reward the opportunity to test the game? Lol.

Oh, and bow users can only be named "Ebarbs" or "Rg".

Not all of those are necessarily bugs:

"Bombs don't blow up on impact with an enemy anymore" - Perhaps Rezoner changed it to nerf them.


"Spikes don't always work" - What do you mean? If you mean they don't work when you only walk over them, that's how they were designed. If you mean they don't work when they should (e.g. when jumping, rolling, running, etc on them), then it'd help if you could specify what circumstances specifically they don't work in.


"When your opponent respawns in training, if you step right where they spawn, it hurts you" - Well, they hit you as they spawned.


"Sometimes charged attack won't work even with stamina" - When you don't have enough stamina to fully charge a charged attack, the charged attack won't execute. Rezoner did this to resolve a previous bug where charged attacks could be used to make the user have negative stamina.


"Rope can be used on any special. I thought it was only explosives?" - Not necessarily a bug. What's wrong with ropes affecting specials?


"Worms can get stuck" - What do you mean by stuck? I can think of at least one circumstance where the worm can get stuck but not because of a bug.

I think Rezoner has been trying to avoid making the game pay2win or farm2win. Expensive but permanent buffs in the form of boots would discourage new players from joining (their character is much weaker than the characters of long-term players) and would make existing players to leave (I mean, no one likes pay2win systems). Weapons right now are great as is; they enable a long-term player to have extra fun by playing different weapon types, but they don't give a massive advantage to long-term players. Boots, on the other hand...

I have an idea:


What if the map is a large square-shaped area with two main regions? The first region, the outside border, would be spike-free but also item-free (no item spawners!). The second region, the inside square, is completely spiked but also contains a few chests that when destroyed, drop several items instead of gold or weapons. Players can choose to take a risk and fight for the item chests, or they could play it safe but not be able to use items.

3 live rule would still apply.


The mode could be called "Hunger Games" or "Deathmatch".