Your comments

Sure, you can do all those things, but that doesn't change it being objectively better than every other weapon special. I'm not being salty, I have them myself, and I know firsthand how op they are. I'm being realistic: Claws by themselves are already superior because their attack rate is waaaay too high and their knockback is virtually 0, so you can shred opponents, it also has Indisputably the best special in the game by far. That's not healthy for the game, as soon as everyone has 3000 coins (which doesn't take long to collect), everyone who wants to do well will have claws as their melee weapon, and the game will suck.

It is faster than any other special, covers more ground than any other melee special, does 2 damage (the highest damage value for a special), AND knocks over opponents. How is that balanced in the slightest? Each weapon should have its own unique strengths and weakneses, this claw special is literally the best of all worlds. It was sort of balanced when you could stun by blocking, because then it would make sense as a powerful, but risky, move. Now it has everything.

pls consider that now the claws special is the most powerful weapon in the game, better than any other special, why did you do this? it's unintuitve for gameplay, now everyone will just buy claws because they're objectively better than anything else. IT's like the sword was in the old Ruins, it's just too good.

pls consider that now the claws special is the most powerful weapon in the game, better than any other special, why did you do this? it's unintuitve for gameplay, now everyone will just buy claws because they're objectively better than anything else. IT's like the sword was in the old Ruins, it's just too good.

nooooooooooo

laws are unneccesarily powerful now, they're waaay too strong, why did you do this Rezoner?

what are you talking about? if you reflect an arrow, it will follow your cursor, so you can direct it. And you don't need to predict arrow pathways when you can block and kick any time. It isn't about dodging.

how about stop complaining and start adapting? Clone armies are easy to beat, just use splash damage attacks/items, kick to reflect the arrows, and you'll shred their army in no time.

I feel that spear is a more utility-based, defensive weapon, because of the longer reach and the jump special. I do think the jump special should do damage, but I gave it the sweep because it would be a very reliable defensive option, and be able to disrupt the enemy and set up combos. I feel the trust works better with sword because the sword is a more offensive, well-rounded weapon, and I feel the thrust has limited utility that wouldn't compliment the spear's unique theme.

i made it 0.5 damage because it has a ton of utility: knocking over players at range in a wide arc, without having to slow down, and it cannot be counterattacked.