+10

Should charge attacks be unique for all weapons?

Knight of Rage 8 years ago updated 8 years ago 12



I've noticed that the weapons that Rezoner adds keep on getting more and more diverse, and base statistics themselves are being altered, something that never happened with axe/hammer/sword. I got to thinking how each weapon could be modified and made unique to the other weapons, and the charge attack seems like a great route.


So, I've drafted new charge attacks for each weapon. Hope you like them.


Axe: The player pounds the butt of the axe into the ground as if trying to plant it. has an immediate range, and does 1 damage to knocked over players. The target is knocked on to their feet (for balance purposes). Does not effect standing up players.


Hammer: Basically the standard charge attack as it is now. The hammer is swung in a circle and the player moves forwards slightly, but less than it does now.


Sword: A lunge. Right as it is about to release, the player stops moving momentarily. The lunge is a significant, but not ridiculous, distance, about the same distance as the old charge attack. This lunge does 2 damage, and 1 damage against blocking opponents, however, it is prone to disarming by kick.


Spear: The spear is swept along the ground in a 45 degree cone in front of the player, dealing 0.5 damage and knocking over opponents. Can be countered with jump, and the knockdown can be avoided with roll.


Claws: A grab/throw charge attack would be perfect for this weapon. Does 0.5 damage upon the grab, and another 1 once they hit the ground. The target is thrown behind the player, and knocked down upon landing, unless they dash before landing. Can be countered with standard attack, and only inflicts the grab damage against roll (you can't throw a rolling player).




In addition to differentiated charge attacks, I feel that each melee weapon should have some 'passive' stat differences. Spear and claw already have their stat differences, so why not add some for the others? in order to make these balance changes work, weapon swing arc should be reduced to 90 degrees across the board first.


Hammer: a heavy weapon that should do significantly more knockback, so it has more potential to deal bonus damage when the opponent is launched against the wall. it also should have a very slightly slower swing speed (10% or so slower).


Axe: a forgiving, reliable weapon that swings in a wider arc (160 degrees) than all the other weapons.


Spear: Already has a longer reach, but should have a narrower swing hitbox arc (should be reduced from 90 to 60 or so).


Claws: Already do less knockback, should have a slightly lower reach (15% or so). Also should have a swing speed 15% faster than average.



------PLEASE BUFF THE AXE SPECIAL IT STILL SUCKS------

Just saying, hammer already has a lower attack speed than any other weapon.

And careful trying to treat a spear as a halberd, I think a thrust would combine a bit more as the charged attack.


Also, I agree that each one could have a different charge move.

treat a spear like a halberd?

Spears are never meant to be thrown. You can treat a spear just like a quarterstaff, and sweeping at the legs in a common quarterstaff technique.

Hmm, I didn't mention any throwing, but yea, I agree with the sweeping, I just said careful because right now, doing this small swing it sounds like a halberd. But being a pierce weapon, I still think a thrust combines a bit more than a sweep. Maybe a sweep could replace the special and ignore blocking. (Then pole vault goes to somewhere else...) Those are just a few ideas.

I feel that spear is a more utility-based, defensive weapon, because of the longer reach and the jump special. I do think the jump special should do damage, but I gave it the sweep because it would be a very reliable defensive option, and be able to disrupt the enemy and set up combos. I feel the trust works better with sword because the sword is a more offensive, well-rounded weapon, and I feel the thrust has limited utility that wouldn't compliment the spear's unique theme.

Well i very like spear and in last time i play generally only with this weapon. I think first thing what need be improved is charge attack. This should looks like a dash but with shorter attack distance. Also special ability could deal 1 dmg and maybe stun enemies in small radius on the ground.

Also throwing should looks better.


I feel like the sword is a little strong in your idea, but other than that I agree. Maybe the spear should have the stab with piercing since it's the only weapon with a no-damage special. +1

The polevault does do damage, doesn't it?

No, polevault doesn't do damage.

oh, well it should.

I like the idea but the spear sweep attack should do 1 damage instead of .

i made it 0.5 damage because it has a ton of utility: knocking over players at range in a wide arc, without having to slow down, and it cannot be counterattacked.

pls consider that now the claws special is the most powerful weapon in the game, better than any other special, why did you do this? it's unintuitve for gameplay, now everyone will just buy claws because they're objectively better than anything else. IT's like the sword was in the old Ruins, it's just too good.