Your comments
Fighting with that. One module that I am not the author of is broken =S
Okay, improvement - the game is queueing a move for 0.5s if it cannot execute it at the moment. The move will be executed at first opportunity. What does that change regarding "roll lock"?
Before:
Fall down -> Idle -> Jump
Now:
Fall down -> Jump
So we are getting rid of this microsecond where you are unprotected on idle state.
I need a confirmation that it works
I will soon add a button for that :)
Ahoy mate. This game is never going to be pay2win - I also cannot deliver beyond one human capabilities. It's been the first month the game is running so I spend most time fixing the bugs and I still have contract work to do.
If you are not happy with the game current state please lower your patronage to 1$ until it suits you to pay more :)
Trying to fix that ;s
Dla Patronów, ale zerka mam zamiar odblokować wzamian za usunięcie adblocka
This is something I really want to do when everything is settled - as in I have most of the text in the right places (descriptions, menus etc) - then I want to put it on open translation as in - it's players who will translate the game if they care.
Ok the problem is reocurring every now and then. My proposals to solve that are these:
1) Make player invulnerable for 0.2s after getting up
or
2) Add moves queue - if you are unable to execute a move (in example if you are fallen) it's being queued and fires off on the first possibility - with that you can go straight into jump or block stance after getting up.
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Berserker has rolling and slide (scroll up) now.