Your comments
Right
It means both - first you unlock new items with gold - then you can find them in game.
One player will see a knife - the other may see it as grenade - depending on what slots he have chosen.
Yes, new items will be unlockable for coins.
It's totally barbaric - they are made of coconuts filled with gunpowder.
Hehe, I upvoted it
Impossible - the game has no economy to deal with it.
Let me explain - MMO RPG games have so called "gold sinks" - these are means to remove currency from the game to keep it valuable - for example you buy healing potion from NPC - but NPC doesn't need this gold so it's basically removed from the game - if there weren't gold sinks and players could trade currency it'd soon become valueless - this is called inflation - a sword that costed 2000 - now has to cost 20.000 because there is so much gold around that it has lost it's value - except I can't really rise the prices because new players with no friends would have it very hard to gather such amount - which would create two groups of extreme poor and extreme wealthy players.
So yeah - trading gold is great - if you have complex economy in your game - wilds.io doesn't have one.
It would be cool if you could resuce prisoners like in Metal Slug, and they would obey you.
I can decrease damage to 2 for starters and see if it helps.
I am not bringing it down to 1 as there will be pretty much no reason to charge an attack
I am not adding it until you come up with what's special about flying kick. Otherwise it's just another normal attack.
Customer support service by UserEcho
Pinging a website doesn't make sense as the game is not running on the website server. The game is running on many small servers located in different parts of the world.