Your comments

Nerf wand, it´s too OP... :P i don´t know how to write cause i can´t beat an average wand player :P

It came to pass coming to pass OK?

No... I´M COMMUNIST!

BUMP BUMP BUMP BUMP BUMP BUMP BUMP BUMP! (Say it like attack on titans´s song)

Those damn turks...

But then shouldn´t the projectiles be bigger? (I´M BACK)

Lag also fcks me up lul... i hate those taunting 300ms in my bottom right corner [=_=]

I don´t like this idea mainly because of 1 thing: LUCK!

Take it like this: you´re top player with +100 bones and you, somehow, are at 3 hp, then some random newbie walks right into you and BOOM! you´re dead because of a damn lucky newbie. Now, let me cover this the right way;


1) This involves LUCK/RNG (something that i, and im sure a lot of people don´t have when it comes to ANY game) adding a sistem that activates at a random moment is pretty... ahhh how to say it? BAD.


2) Critical hits with roll shouldn´t be added, do you know there is a thing called ¨PinRoll¨? well, that happens when a certain player constantly rolls into another player without letting it get up, add critical hits and the game will be unbalanced (again)


3) For the kick critical, it also shouldn´t be added, as you know the sprint/jump/longjump is a part of the game that A LOT of players use and having critical hits implemented could destroy that part of the game a little bit (you CAN´T shield while running/jumping/longjumping)


4) Ranged weapons have no critical hit, hey! that´s range-cist!


5) Spear critical hit: shield spammers with more damage: wich means more ¨PinRollers¨: wich means more kick spammers!


6) Hammer critical hit: That is just UNBALANCED, imagine this: a hammer user moving around you dealing 4 damage with each hit! 4 hits and you´re DEAD!


I hope i expressed my point here

                                                                                                                                                                -Ifram Never lucky m8