Your comments

I thought taunt was in already, if you keep pressing Right-Click and don't move it makes you keep moving your weapon above your head. But maybe that's not a taunt.

Hmm, I didn't mention any throwing, but yea, I agree with the sweeping, I just said careful because right now, doing this small swing it sounds like a halberd. But being a pierce weapon, I still think a thrust combines a bit more than a sweep. Maybe a sweep could replace the special and ignore blocking. (Then pole vault goes to somewhere else...) Those are just a few ideas.

I disagree, Claws special has one of the best gap closers in the game and does damage to everyone in the way, the reason that the hammer doesn't get damaged is because it only hits the landing point, and also the sword doesn't dash foward. Adding that to claws would turn it into the best special for sure, because it even knocks down everyone.

Just saying, hammer already has a lower attack speed than any other weapon.

And careful trying to treat a spear as a halberd, I think a thrust would combine a bit more as the charged attack.


Also, I agree that each one could have a different charge move.

Price doesn't make anything better or worse.
Expensive != Stronger
This isn't a linear single player progression game.

Also, you can't just say "Oh, this item can be a bit unbalanced only because it takes a bit more time to get it" (permanently)

I agree with that part of the hook moving with the player, the destination point is being modified by the player position, while it shouldn't.

The idea is nice, but for that i would increase the dmg to 1.5 at least, you're THROWING away your weapon to try to hit something, after that you would be a bit vulnerable.