Your comments

I know what you mean *sad shrug

Good to know. I do not want to escape from an army of angry women xD

In barbarian culture - I think so xD

Good idea, but it should be able to choose the gender menu customization. You can also add the ability to change skin color. I saw a post on a forum on the topic.

And please change the sound little deeper - it sounds like a angry witch XD


I noticed this thing too. Sometimes when you block and next try counteratack the character have too high acceleration and instead hit the opponent you run behind him and miss.

I remember that in the past it was not so much acceleration. I mean, the first two maps with ruins.

Renegades sounds good in my opinion.

I noticed an interesting thing recently. People are trying to weaken the mechanics of the game which can not handle. In my opinion, instead of trying to weaken something that is very easy to counter, you need to learn how to use it and how to counter that.

So problem is with animation and the stretching sound. In game this looks cool but in fight its hard to hit someone. Enemy have too much information about your attack. And you sure, I had not thought about melee attack.

So i see two solutions:

1. Make quieter and less obtrusive way of shooting

2. Make faster projectiles (but possibly to block or kick, can not be op)





This is first map with cliffs. This in more for test how this can works.

I think that soon we will see a new map with a few new things :]

I have an idea how to make a bow was a better weapon. Bow without the possibility of a surprise opponent is very easy to countering if you know how to do it. Historically, after loading the arc you could fire a shot at any time, which gave the effect of surprise.

Now that pulls the bowstring opponent knows that you fire an arrow, and it does not give the possibility of surprise, as is the case with other weapons.


My idea is that to charge the shot works vice versa. Let me explain:

Now you want to shoot an arrow you have to draw the string. And if they do so that the bow had to refresh after firing a shot? After firing the shots, you must wait a period of time to fire the next shot. This allowed to attack any opponent gets called without revealing what is our next move.

Another advantage is aiming. When you do not have to press and hold the left mouse button Aim is easier and you can do so-called drag shots.

This involves the rapid movement of the mouse on the enemy and firing arrow. I think it could be improved bow and it would be more useful. Say what you think about it.