Your comments
it's better, now let's see if all the weapons are balanced, if they are not, we'll find a way to balance them...
about the special attack: what would be the damage?
Wilds.io is a game in which the price of weapons is not so important, wilds.io is a game in which you can be the best player using only the ax, or which weapon you use best, wilds.io is a game where all weapons are meant to be balanced, even a beginner can be a very good player using an ax, which is as good as other weapons.
If we put a weapon with a high price Ex: 10000 and with damage and other benefits greater than other weapons, it would be a slightly unfair game for players who do not have 10000 coins.
Wilds.io is not a game "be rich to stay on top" wilds.io is a skill game, which, as I mentioned above, a beginner can be as good as players who have guns like hammer or claws.
Thinking about a new weapon for the wilds.io is difficult, since this game has great weapons, I would recommend you to think of a new game mode.
Try to make weapons that are balanced and non OP weapons.
:) you can.
Slowing the projectile's speed from 800 to 600 is a big nerf, so the opponent would easily see his projectily and block. Decrease to 800 to 700 or leave 800;
The 2 resistance points for each shot are very large, in my opinion should use only 1 point of resistance for each shot of bow, and the only way to spend less resistance would be to stand still and shoot, and that would not be a good strategy.
With this nerf, ranged weapons will be LESS used than melee weapons;
The arc is not absurdly OP.
I think the bow should be the same as the old bow performance, 2/8 damage and a slow loading speed (I do not know the value).
Or leave the damage as it currently stands and decrease only the loading speed equal to the old bow.
Increase resistance use for each shot is a good nerf because it currently consumes very little resistance and enemies can stay away from opponents who use melee weapons and at the same time continue to fire, which is not the case Ice Staff.
The best nerf would be to increase the use of resistance for each shot.
The Ice Staff is being underused, and needs a bit of buff to reach the height of the bow. I thought about the following:
Decrease use of resistance from 0.4 to 0.3;
The freezing projectile will be of the same speed as the normal projectiles;
Increases melee damage by 1/8 to 1,25 / 8.
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