Your comments

Another way to prevent players from having everything is to triple all prices. :)

I wouldn't call that a spear, that's more like a pike.

Necromancy...

Please. Be fucking happy that Rezoner gave you a way to collect coins without paying money. If you don't like that, you can shut the fuck up always buy them. Is that fair?

Lol.
Muslims are certainly not heretics. You could call them infidels, though, if you really wanted hatred define you, I suppose.

I don't play too much Arena, but if it was displayed everywhere, I likely would.

Doesn't work. If everyone can choose, all maps will be almost empty, full of bots. That's the reason Rez is not adding more gamemodes.

Consider what he is saying. Possibly many new players are going to leave the game because of clones.

I agree with your point that the clones are not overpowered.
On the other hand, look at the issue from a game design perspective. Originally wilds.io started out as a tactical fighting game, where items provided power-ups. The focus was on combat skill. Right now half of the players are running around with clones, which shifts the focus somewhat to fighting people with clones.
The only argument I can think of in favour of clones is that they are fun. Sure. Let's make mirage potion a very rare item, maybe only spawning in treasure chest or only dropped by yeti. You still have the fun part (in fact, it is more fun if you are the only one to have a clone), but the focus is now back on regular combat, where it is supposed to be.
That was game design perspective. Personally I just don't like them, they are rather uncreative, and don't make the game more enjoyable to me.

Also, don't make ad hominem arguments, that won't help make wilds.io a better game.

I suggest a different charged attack. You swing it very fast in a circle around you, which lasts until you release it or run out of stamina (like with ice staff). It can be blocked.