Your comments

Actually, it is not all. Good job, Rezoner

Yeah, sorry, I meant armor, guess my mind was in sci-fi mode. So it would seem it affects kick aswell, maybe roll too. I haven't noticed it with regular attacks though.

I think the charge attack also negates shield. At least when the health is low but shield is not the player gets killed anyway as if the charge does damage to shield and health separately. Maybe it also damages both health and shield in general (effectively doing double damage), but I haven't tested it. Look into it when you're doing the nerf. I've definitely charge killed a lot of players with shield that I shouldn't have.

I like the way it is. It gives you a challenge to amass bones and survive against hunters as long as possible. Especially if you play as black. But it is lame that a 0 bone player can just keep respawning and going after the king. There is no risk for him, while the king gains little from fending him off.


IDEA: Perhaps there should be a system where the king does 1.5x damage against players who have fewer than 10 bones. That will incentivize players to gather some bones before going after the king. And those with 10 bones or fewer drop only a quarter of the bones when killed by the king (rounded up to the next integer) so the king doesn't farm on scrubs.


As for the charge spammers, yeah, they're annoying. Not on their own, cause they're predictable. But they cheese you in group fights.



Bump.

Came here to make the same suggestion, but this thread popped up, so I'm commenting for visibility.

Seems like an obvious implementation. Customization menu should be present on the respawn menu, instead of going back to the main menu and leaving the server.

Yes, I noticed this and wanted to make a similar comment when the map was announced. You can sort of imagine that the "L" part is sloped downward if you want to break the illusion, but the levels in this game are not 3D so visually it's confusing.

If I understood you correctly, you're suggesting that the regular arrow shot functions similarly to the "fire arrow" special, or any special attack for that matter. How would you bind this attack without losing the possibility to also do a melee hit? I agree that 3 seconds of advertising you're about to fire an arrow is also something that takes away from the bow. I mean, you can even charge a strong attack without revealing it if you don't hold it. There is no other attack which is telegraphed with an animation. And perhaps fixing that would make it balanced without the need to alter the fire rate. A way to do it could be to have the animation execute only near the end of the charge. So it still takes as long to charge but the animation is a quick draw lasting half a second before the shot is ready to fire instead of the current 3 seconds that are also accompanied by that distinct sound the whole map can hear.


EDIT: Correction, the animation lasts only one second, the sound is what starts sooner. But both is what gives ample time to anticipate a shot.

Removing the gold is unnecessary, I think. You can't collect it at a higher rate in football than you can in ruins so it makes no difference goldwise where you get your kills. Meanwhile, removing it will create less incentive for people to play football over ruins. Getting rid of bones is fine, in football you get goals, not kills. But gold should stay.